unbound/testcode/fake_event.c

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/*
* testcode/fake_event.c - fake event handling that replays existing scenario.
*
* Copyright (c) 2007, NLnet Labs. All rights reserved.
*
* This software is open source.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the NLNET LABS nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* Event service that replays a scenario.
* This implements the same exported symbols as the files:
* util/netevent.c
* services/listen_dnsport.c
* services/outside_network.c
* But these do not actually access the network or events, instead
* the scenario is played.
*/
#include "config.h"
#include "testcode/fake_event.h"
#include "util/netevent.h"
#include "services/listen_dnsport.h"
#include "services/outside_network.h"
#include "testcode/replay.h"
/** Global variable: the scenario */
static struct replay_scenario* scenario = NULL;
void
fake_event_init(struct replay_scenario* scen)
{
scenario = scen;
}
void
fake_event_cleanup()
{
replay_scenario_delete(scenario);
scenario = NULL;
}
/*********** Dummy routines ***********/
/*********** End of Dummy routines ***********/