/* * testcode/fake_event.c - fake event handling that replays existing scenario. * * Copyright (c) 2007, NLnet Labs. All rights reserved. * * This software is open source. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the NLNET LABS nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * \file * Event service that replays a scenario. * This implements the same exported symbols as the files: * util/netevent.c * services/listen_dnsport.c * services/outside_network.c * But these do not actually access the network or events, instead * the scenario is played. */ #include "config.h" #include "testcode/fake_event.h" #include "util/netevent.h" #include "services/listen_dnsport.h" #include "services/outside_network.h" #include "testcode/replay.h" /** Global variable: the scenario */ static struct replay_scenario* scenario = NULL; void fake_event_init(struct replay_scenario* scen) { scenario = scen; } void fake_event_cleanup() { replay_scenario_delete(scenario); scenario = NULL; } /*********** Dummy routines ***********/ /*********** End of Dummy routines ***********/