Fake event start.

git-svn-id: file:///svn/unbound/trunk@82 be551aaa-1e26-0410-a405-d3ace91eadb9
This commit is contained in:
Wouter Wijngaards 2007-02-08 16:03:26 +00:00
parent 1a137359d9
commit 05d471c46e
6 changed files with 222 additions and 47 deletions

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@ -52,7 +52,7 @@ UNITTEST_SRC=testcode/unitmain.c
UNITTEST_OBJ=$(addprefix $(BUILD),$(UNITTEST_SRC:.c=.o))
DAEMON_SRC=$(wildcard daemon/*.c)
DAEMON_OBJ=$(addprefix $(BUILD),$(DAEMON_SRC:.c=.o))
TESTBOUND_SRC=testcode/testbound.c testcode/ldns-testpkts.c daemon/worker.c testcode/replay.c
TESTBOUND_SRC=testcode/testbound.c testcode/ldns-testpkts.c daemon/worker.c testcode/replay.c testcode/fake_event.c
TESTBOUND_OBJ=$(addprefix $(BUILD),$(TESTBOUND_SRC:.c=.o))
ALL_SRC=$(COMMON_SRC) $(UNITTEST_SRC) $(DAEMON_SRC) $(TESTBOUND_SRC)
ALL_OBJ=$(addprefix $(BUILD),$(ALL_SRC:.c=.o) $(LIBOBJS))

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@ -1,6 +1,7 @@
8 February 2007: Wouter
- added tcp test.
- replay storage.
- testcode/fake_event work.
7 February 2007: Wouter
- return answer with the same ID as query was sent with.

72
testcode/fake_event.c Normal file
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@ -0,0 +1,72 @@
/*
* testcode/fake_event.c - fake event handling that replays existing scenario.
*
* Copyright (c) 2007, NLnet Labs. All rights reserved.
*
* This software is open source.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the NLNET LABS nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* Event service that replays a scenario.
* This implements the same exported symbols as the files:
* util/netevent.c
* services/listen_dnsport.c
* services/outside_network.c
* But these do not actually access the network or events, instead
* the scenario is played.
*/
#include "config.h"
#include "testcode/fake_event.h"
#include "util/netevent.h"
#include "services/listen_dnsport.h"
#include "services/outside_network.h"
#include "testcode/replay.h"
/** Global variable: the scenario */
static struct replay_scenario* scenario = NULL;
void
fake_event_init(struct replay_scenario* scen)
{
scenario = scen;
}
void
fake_event_cleanup()
{
replay_scenario_delete(scenario);
scenario = NULL;
}
/*********** Dummy routines ***********/
/*********** End of Dummy routines ***********/

63
testcode/fake_event.h Normal file
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@ -0,0 +1,63 @@
/*
* testcode/fake_event.h - fake event handling that replays existing scenario.
*
* Copyright (c) 2007, NLnet Labs. All rights reserved.
*
* This software is open source.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the NLNET LABS nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file
* Event service that replays a scenario.
* This implements the same exported symbols as the files:
* util/netevent.c
* services/listen_dnsport.c
* services/outside_network.c
* But these do not actually access the network or events, instead
* the scenario is played.
*/
#ifndef TESTCODE_FAKE_EVENT_H
#define TESTCODE_FAKE_EVENT_H
struct replay_scenario;
/**
* Initialise fake event services.
*
* @param scen: Set the scenario to use for upcoming event handling.
*/
void fake_event_init(struct replay_scenario* scen);
/**
* Deinit fake event services.
*/
void fake_event_cleanup();
#endif /* TESTCODE_FAKE_EVENT_H */

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@ -41,4 +41,13 @@
#include "config.h"
#include "testcode/replay.h"
struct replay_scenario*
replay_scenario_read(FILE* in)
{
return NULL;
}
void
replay_scenario_delete(struct replay_scenario* scen)
{
}

View file

@ -42,10 +42,12 @@
* File format for replay files.
*
* ; comment line.
* And then a number of entries:
* SCENARIO_BEGIN
* TITLE name_of_scenario
* RANGE start_time end_time
* match_entries
* END_RANGE
* ; more RANGE items.
* ; go to the next moment
* STEP time_step event_type
* ; event_type can be:
@ -55,10 +57,14 @@
* o CHECK_OUT_QUERY - followed by entry
* o REPLY - followed by entry
* o TIMEOUT
* o ERROR
* ; following entry starts on the next line, ENTRY_BEGIN.
* SCENARIO_END
*
*
* ; Example file
* SCENARIO_BEGIN
* TITLE Example scenario
* RANGE 0 100
* ENTRY_BEGIN
* ; precoded answers to queries.
@ -78,6 +84,7 @@
* ; what the reply should look like
* ENTRY_END
* ; successful termination. (if the answer was OK).
* SCENARIO_END
*
* </pre>
*/
@ -92,10 +99,13 @@ struct replay_answer;
struct replay_range;
struct entry;
/**
* A replay scenario.
*/
struct replay_scenario {
/** name of replay scenario. malloced string. */
const char* title;
/** The list of replay moments. Linked list. Time increases in list. */
struct replay_moment* mom_first;
@ -110,23 +120,6 @@ struct replay_scenario {
* So: timestep, parts of query, destination --> answer.
*/
struct replay_range* range_list;
/**
* List of pending queries in order they were sent out. First
* one has been sent out most recently. Last one in list is oldest.
*/
struct fake_pending* pending_list;
/**
* List of answers from the matching list, that need to be returned
* to the program.
*/
struct replay_answer* answer_list;
/** callback for incoming queries */
comm_point_callback_t* callback_query;
/** user argument for incoming query callback */
void *cb_arg;
};
/**
@ -158,6 +151,8 @@ struct replay_moment {
repevt_back_reply,
/** test fails if query to the network does not match */
repevt_back_query,
/** an error happens to outbound query */
repevt_error,
} evt_type;
/** The sent packet must match this. Incoming events, the data. */
@ -168,34 +163,6 @@ struct replay_moment {
ldns_rr* qname;
};
/**
* Pending queries to network, fake replay version.
*/
struct fake_pending {
/** what is important only that we remember the query, copied here. */
ldns_buffer* buffer;
/** and to what address this is sent to. */
struct sockaddr_storage addr;
/** len of addr */
socklen_t addrlen;
/** The callback function to call */
comm_point_callback_t* callback;
/** callback user argument */
void* cb_arg;
};
/**
* An answer to a back-query, stored so it can be provided as an event.
*/
struct replay_answer {
/** Next in list */
struct replay_answer* next;
/** pending question this is an answer to */
struct fake_pending* question;
/** The answer. */
ldns_buffer* buf;
};
/**
* Range of timesteps, and canned replies to matching queries.
*/
@ -212,4 +179,67 @@ struct replay_range {
struct replay_range* next_range;
};
/**
* Replay storage of runtime information.
*/
struct replay_runtime {
/**
* List of pending queries in order they were sent out. First
* one has been sent out most recently. Last one in list is oldest.
*/
struct fake_pending* pending_list;
/**
* List of answers from the matching list, that need to be returned
* to the program.
*/
struct replay_answer* answer_list;
/** callback for incoming queries */
comm_point_callback_t* callback_query;
/** user argument for incoming query callback */
void *cb_arg;
};
/**
* Pending queries to network, fake replay version.
*/
struct fake_pending {
/** what is important only that we remember the query, copied here. */
ldns_buffer* buffer;
/** and to what address this is sent to. */
struct sockaddr_storage addr;
/** len of addr */
socklen_t addrlen;
/** The callback function to call when answer arrives (or timeout) */
comm_point_callback_t* callback;
/** callback user argument */
void* cb_arg;
};
/**
* An answer to a back-query, stored so it can be provided as an event.
*/
struct replay_answer {
/** Next in list */
struct replay_answer* next;
/** pending question this is an answer to */
struct fake_pending* question;
/** The answer. */
ldns_buffer* buf;
};
/**
* Read a replay scenario from the file.
* @param in: file to read from.
* @return: Scenario. NULL if no scenario read.
*/
struct replay_scenario* replay_scenario_read(FILE* in);
/**
* Delete scenario.
* @param scen: to delete.
*/
void replay_scenario_delete(struct replay_scenario* scen);
#endif /* TESTCODE_REPLAY_H */