Once the new worker process has read the config, it also includes a
`include */include.conf` statement within the config packages root
directory, and from there on we must not allow to delete any stage
directory from the config package. Otherwise, when the worker actually
evaluates that include statement, it will fail to find the directory
where the include file is located, or the `active.conf` file, which is
included from each stage's `include.conf` file, thus causing the worker
fail.
Co-Authored-By: Johannes Schmidt <johannes.schmidt@icinga.com>
Previously, we used a simple boolean to track the state of the package updates,
and didn't reset it back when the config validation was successful because it was
assumed that if we successfully validated the config beforehand, then the worker
would also successfully reload the config afterwards, and that the old worker would
be terminated. However, this assumption is not always true due to a number of reasons
that I can't even think of right now, but the most obvious one is that after we successfully
validated the config, the config might have changed again before the worker was able
to reload it. If that happens, then the new worker might fail to successfully validate
the config due to the recent changes, in which case the old worker would remain active,
and this flag would still be set to true, causing any subsequent requests to fail with a
`423` until you manually restart the Icinga 2 service.
So, in order to prevent such a situation, we are additionally tracking the last time a reload
failed and allow to bypass the `m_RunningPackageUpdates` flag only if the last reload failed
time was changed since the previous request.
The wait group gets passed to HttpServerConnection, then down to the
HttpHandlers. For those handlers that modify the program state, the
wait group is locked so ApiListener will wait on Stop() for the
request to complete. If the request iterates over config objects,
a further check on the state of the wait group is added to abort early
and not delay program shutdown. In that case, 503 responses will be
sent to the client.
Additionally, in HttpServerConnection, no further requests than the
one already started will be allowed once the wait group is joining.
Pin child objects of hosts (HOST!...) to the same endpoint as the host.
This reduces cross-object action latency withing the same host.
If all endpoints know this algorithm, we can use it.
for (const T& needle : haystack) creates the illusion that haystack is a
container of T and we're just borrowing needle. In these cases that's not true.
ApiListener#RelayMessageOne() relays every given message to the first connected endpoint Zone#GetEndpoints() returns. Randomness in combination with bad luck can direct more traffic (from a particular network segment) to one master than the admin wants.
This change lets the Zone#endpoints order prefer one endpoint over the other.
This was mistakenly introduced with PR #7686 due to too many open
connections (#7680). This was wrong in the sense that closing the
connection is simply out of place here and should have been handled
differently. After we revised the RPC connection disconnect procedure
with `v2.14.4`, it becomes clear why it is wrong, because the connection
is closed abruptly before the corresponding response (`result`) has
even been written. Now if you remove the disconnect here, shouldn't the
issue #7680 occur again, you ask? The answer is no, because we now also
have a maximum timeout of `10s` for anonymous connections, after which
they are automatically closed. Thanks to the introduction of this
timeout by @julianbrost in #8479, this `Disconnect()` call has become
superfluous.
PR #7445 incorrectly assumed that a peer that had already disconnected
and never reconnected was due to the endpoint client being dropped after
a successful socket shutdown. However, the issue at that time was that
there was not a single timeout guards that could cancel the `async_shutdown`
call, petentially blocking indefinetely. Although removing the client from
cache early might have allowed the endpoint to reconnect, it did not
resolve the underlying problem. Now that we have a proper cancellation
timeout, we can wait until the currently used socket is fully closed
before dropping the client from our cache. When our socket termination
works reliably, the `ApiListener` reconnect timer should attempt to
reconnect this endpoint after the next tick. Additionally, we now have
logs both for before and after socket termination, which may help
identify if it is hanging somewhere in between.
It's not used. Also, the callback shall run completely at once. This ensures that it won't (continue to) run once another coroutine on the strand calls Timeout#Cancel().
The reason for introducing AsioTlsStream::GracefulDisconnect() was to handle
the TLS shutdown properly with a timeout since it involves a timeout. However,
the implementation of this timeout involves spwaning coroutines which are
redundant in some cases. This commit adds comments to the remaining calls of
async_shutdown() stating why calling it is safe in these places.
The .ti files call `DependencyGraph::AddDependency(this, service.get())`. Obviously, `service.get()` is the parent and `this` (Downtime, Notification, ...) is the child. The DependencyGraph terminology should reflect this not to confuse its future users.
Currently, for each `Disconnect()` call, we spawn a coroutine, but every
one of them is just usesless, except the first one. However, since all
`Disconnect()` usages share the same asio strand and cannot interfere
with each other, spawning another coroutine within `Disconnect()` isn't
even necessary. When a coroutine calls `Disconnect()` now, it will
immediately initiate an async shutdown of the socket, potentially causing
the coroutine to yield and allowing the others to resume. Therefore, the
`m_ShuttingDown` flag is still required by the coroutines to be checked
regularly.
In fact, this is already done for the outer loop (for each bulk), just not yet for the inner one (for each message of a bulk). So once the remote signals EOF, don't try to process the remaining queue until write error (which can't be associated with a particular message anyway, due to buffering), but just let the peer go. Flush already half-written messages, though, if possible.
When the `Desconnect()` method is called, clients are not disconnected
immediately. Instead, a new coroutine is spawned using the same strand
as the other coroutines. This coroutine calls `async_shutdown` on the
TCP socket, which might be blocking. However, in order not to block
indefintely, the `Timeout` class cancels all operations on the socket
after `10` seconds. Though, the timeout does not trigger the handler
immediately; it creates spawns another coroutine using the same strand
as in the `JsonRpcConnection` class. This can cause unexpected delays if
e.g. `HandleIncomingMessages` gets resumed before the coroutine from the
timeout class. Apart from that, the coroutine for writing messages uses
the same condition, making the two symmetrical.
Something is definitely going wrong if a client tries to reconnect to
this endpoint while it still has an active connection to that client. So
we shouldn't hide this, but at least log it at info level. Apart from
that, I've added some additional information about the currently active
client, such as when the last message was sent and received.
Especially ApiListener#ReplayLog() enqueued lots of messages into
JsonRpcConnection#{m_IoStrand,m_OutgoingMessagesQueue} (RAM) even if
the connection was shut(ting) down. Now #Disconnect() takes effect ASAP.
When a HTTP connection dies prematurely while the response is sent,
`http::async_write()` sets the error code to something like broken pipe for
example. When calling `async_flush()` afterwards, it sometimes happens that
this never returns. This results in a resource leak as the coroutine isn't
cleaned up. This commit makes the individual functions throw exceptions instead
of silently ignoring the errors, resulting in the function terminating early
and also resulting in an error being logged as well.
Given that the internal `config::Update` cluster events are using this
as well to create received runtime objects, we don't want to persist
first the conf file and the load and validate it with `CompileFile`.
Otherwise, we are forced to remove the newly created file whenever we
can't validate, commit or activate it. This also would also have the
downside that two cluster events for the same object arriving at the
same moment from two different endpoints would result in two different
threads simultaneously creating and loading the same config file -
whereby only one of the surpasses the validation, while the other is
facing an object `re-definition` error and tries to remove that config
file it mistakenly thinks it has created. As a consequence, an object
successfully created by the former is implicitly deleted by the latter
thread, causing the objects to mysteriously disappear.
Closing and re-opening that very same log file shouldn't reset the
counter, otherwise some log files may exceed the max limit per file as
their offset indicator is reset each time they are re-opened.
On incoming connection timeout we log the remote endpoint which isn't
available if it was already disconnected - an exception is thrown. Get it
as long as we're still connected not to lose it, nor to get an exception.