The reason for introducing AsioTlsStream::GracefulDisconnect() was to handle
the TLS shutdown properly with a timeout since it involves a timeout. However,
the implementation of this timeout involves spwaning coroutines which are
redundant in some cases. This commit adds comments to the remaining calls of
async_shutdown() stating why calling it is safe in these places.
The .ti files call `DependencyGraph::AddDependency(this, service.get())`. Obviously, `service.get()` is the parent and `this` (Downtime, Notification, ...) is the child. The DependencyGraph terminology should reflect this not to confuse its future users.
Currently, for each `Disconnect()` call, we spawn a coroutine, but every
one of them is just usesless, except the first one. However, since all
`Disconnect()` usages share the same asio strand and cannot interfere
with each other, spawning another coroutine within `Disconnect()` isn't
even necessary. When a coroutine calls `Disconnect()` now, it will
immediately initiate an async shutdown of the socket, potentially causing
the coroutine to yield and allowing the others to resume. Therefore, the
`m_ShuttingDown` flag is still required by the coroutines to be checked
regularly.
In fact, this is already done for the outer loop (for each bulk), just not yet for the inner one (for each message of a bulk). So once the remote signals EOF, don't try to process the remaining queue until write error (which can't be associated with a particular message anyway, due to buffering), but just let the peer go. Flush already half-written messages, though, if possible.
When the `Desconnect()` method is called, clients are not disconnected
immediately. Instead, a new coroutine is spawned using the same strand
as the other coroutines. This coroutine calls `async_shutdown` on the
TCP socket, which might be blocking. However, in order not to block
indefintely, the `Timeout` class cancels all operations on the socket
after `10` seconds. Though, the timeout does not trigger the handler
immediately; it creates spawns another coroutine using the same strand
as in the `JsonRpcConnection` class. This can cause unexpected delays if
e.g. `HandleIncomingMessages` gets resumed before the coroutine from the
timeout class. Apart from that, the coroutine for writing messages uses
the same condition, making the two symmetrical.
Something is definitely going wrong if a client tries to reconnect to
this endpoint while it still has an active connection to that client. So
we shouldn't hide this, but at least log it at info level. Apart from
that, I've added some additional information about the currently active
client, such as when the last message was sent and received.
Especially ApiListener#ReplayLog() enqueued lots of messages into
JsonRpcConnection#{m_IoStrand,m_OutgoingMessagesQueue} (RAM) even if
the connection was shut(ting) down. Now #Disconnect() takes effect ASAP.
When a HTTP connection dies prematurely while the response is sent,
`http::async_write()` sets the error code to something like broken pipe for
example. When calling `async_flush()` afterwards, it sometimes happens that
this never returns. This results in a resource leak as the coroutine isn't
cleaned up. This commit makes the individual functions throw exceptions instead
of silently ignoring the errors, resulting in the function terminating early
and also resulting in an error being logged as well.
Given that the internal `config::Update` cluster events are using this
as well to create received runtime objects, we don't want to persist
first the conf file and the load and validate it with `CompileFile`.
Otherwise, we are forced to remove the newly created file whenever we
can't validate, commit or activate it. This also would also have the
downside that two cluster events for the same object arriving at the
same moment from two different endpoints would result in two different
threads simultaneously creating and loading the same config file -
whereby only one of the surpasses the validation, while the other is
facing an object `re-definition` error and tries to remove that config
file it mistakenly thinks it has created. As a consequence, an object
successfully created by the former is implicitly deleted by the latter
thread, causing the objects to mysteriously disappear.
Closing and re-opening that very same log file shouldn't reset the
counter, otherwise some log files may exceed the max limit per file as
their offset indicator is reset each time they are re-opened.
On incoming connection timeout we log the remote endpoint which isn't
available if it was already disconnected - an exception is thrown. Get it
as long as we're still connected not to lose it, nor to get an exception.
Although there is locking involved here, it shoudln't take too long for
the thread to actually acquire it, since there aren't that many threads
dealing with endpoint clients concurrently. It's just wasting pointless
time trying to obtain a CPU slot.
If a connection hangs for too long in ApiListener#NewClientHandler(),
ApiListener#AddConnection()'s Timeout calls boost::asio::basic_socket#cancel()
on that connection to trigger an exception which unwinds
ApiListener#NewClientHandler(). Previously that unwind could trigger a Defer
which called boost::asio::ssl::stream#async_shutdown() which extended the hang.
This was accidentally broken by #9627 because during config sync, a config
validation happens that uses `--define System.ZonesStageVarDir=...` which fails
on the now frozen namespace.
This commit changes this to use `Internal.ZonesStageVarDir` instead. After all,
this is used for internal functionality, users should not directly interact
with this flag.
Additionally, it no longer freezes the `Internal` namespace which actually
allows using `Internal.ZonesStageVarDir` in the first place. This also fixes
`--define Internal.Debug*` which was also broken by said PR. Freezing of the
`Internal` namespace is not necessary for performance reasons as it's not
searched implicitly (for example when accessing `globals.x`) and should users
actually interact with it, they should know by that name that they are on their
own.
This commit removes EmbeddedNamespaceValue and ConstEmbeddedNamespaceValue and
reduces NamespaceValue down to a simple struct without inheritance or member
functions. The code from these clases is inlined into the Namespace class. The
class hierarchy determining whether a value is const is moved to an attribute
of NamespaceValue.
This is done in preparation for changes to the locking in the Namespace class.
Currently, it relies on a recursive mutex. In the future, a shared mutex
(read/write lock) should be used instead, which cannot allow recursive locking
(without failing or risk deadlocking on lock upgrades). With this change, all
operations requiring a lock for one operation are within one function, no
recursive locking is not needed any more.
to restore the behavior before the previous commit. Otherwise we'd delete all
API object's child objects' files including applied child object rules in /etc.
instead of computing from scratch if they're in the _api package.
For now this changes literally nothing as paths of existing objects still follow
the scheme of paths of new objects which didn't change. Now Icinga only doesn't expect
existing objects at particular paths. However, with the latter in v2.14+ (agent,
satellite) we can just change the path scheme of new objects in v2.16+ (master)
as we wish. The child nodes will just follow the new scheme of paths of new objects.
To prevent Icinga2 from being restarted while
one or more requests are still in progress and end up
as corrupted stages without status file and startup logs.
This commit adds a timeout for both establishing new outgoing and incoming
connections. This timeout applies to everything until the connection is in a
state where either JsonRpcConnection or HttpServerConnection takes over.
As silent now no longer only controls the generation of log messages, a better
name is required. This changes its name, inverts its value to reflect the new
name and adds a documentation comment.
68a0079c26 introduced two problems that are fixed
with this commit:
1. The new truncated/hashed name did not use EscapeName()
2. There was a possible collision of names when creating objects with a full
name of format "[80 characters]...[40 hex digits]" (i.e. the same as the
truncated/hashed variant but short enough that it isn't hashed)
The old validation regex matched if the name consists only of invalid
character, not that it does not contain them, i.e. something like "foo/bar" was
considered valid.
This commit replaces the regex with a check that all characters in the name are
allowed characters.
Since commit d9010c7b9f, ActivateItems no
longer uses the WorkQueue upq to perform tasks but instead performs
these locally. One instance of `upq.Join()`/`upq.HasExceptions()`
remained in the function, but I believe this was just missed when
removing the `upq.Enqueue()` call just before.
This commit removes the corresponding parameter and updates all call
sites accordingly.
Boost.Beast changed the signature of the previously used generic `set`
method so that it no longer accepts integer types, however there is
alreay a more specific method for setting the Content-Length header, so
use this one instead.