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The logic behind this code took me a while to understand, so I wrote down what I understand to be the reasoning behind how it works. The trickiest part is rendering changing objects as updates. I think the other pieces are fairly common to LCS sequence diff rendering, so I didn't explain those in detail. |
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|---|---|---|
| .. | ||
| diagnostic.go | ||
| diagnostic_test.go | ||
| diff.go | ||
| diff_test.go | ||
| format.go | ||
| object_id.go | ||
| object_id_test.go | ||
| state.go | ||
| state_test.go | ||
| trivia.go | ||