opnsense-src/contrib/llvm/lib/Transforms/Scalar/SimplifyCFGPass.cpp
Dimitry Andric f785676f2a Upgrade our copy of llvm/clang to 3.4 release. This version supports
all of the features in the current working draft of the upcoming C++
standard, provisionally named C++1y.

The code generator's performance is greatly increased, and the loop
auto-vectorizer is now enabled at -Os and -O2 in addition to -O3.  The
PowerPC backend has made several major improvements to code generation
quality and compile time, and the X86, SPARC, ARM32, Aarch64 and SystemZ
backends have all seen major feature work.

Release notes for llvm and clang can be found here:
<http://llvm.org/releases/3.4/docs/ReleaseNotes.html>
<http://llvm.org/releases/3.4/tools/clang/docs/ReleaseNotes.html>

MFC after:	1 month
2014-02-16 19:44:07 +00:00

194 lines
6.8 KiB
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//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements dead code elimination and basic block merging, along
// with a collection of other peephole control flow optimizations. For example:
//
// * Removes basic blocks with no predecessors.
// * Merges a basic block into its predecessor if there is only one and the
// predecessor only has one successor.
// * Eliminates PHI nodes for basic blocks with a single predecessor.
// * Eliminates a basic block that only contains an unconditional branch.
// * Changes invoke instructions to nounwind functions to be calls.
// * Change things like "if (x) if (y)" into "if (x&y)".
// * etc..
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "simplifycfg"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/CFG.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
STATISTIC(NumSimpl, "Number of blocks simplified");
namespace {
struct CFGSimplifyPass : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
CFGSimplifyPass() : FunctionPass(ID) {
initializeCFGSimplifyPassPass(*PassRegistry::getPassRegistry());
}
virtual bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<TargetTransformInfo>();
}
};
}
char CFGSimplifyPass::ID = 0;
INITIALIZE_PASS_BEGIN(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
false)
INITIALIZE_AG_DEPENDENCY(TargetTransformInfo)
INITIALIZE_PASS_END(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
false)
// Public interface to the CFGSimplification pass
FunctionPass *llvm::createCFGSimplificationPass() {
return new CFGSimplifyPass();
}
/// mergeEmptyReturnBlocks - If we have more than one empty (other than phi
/// node) return blocks, merge them together to promote recursive block merging.
static bool mergeEmptyReturnBlocks(Function &F) {
bool Changed = false;
BasicBlock *RetBlock = 0;
// Scan all the blocks in the function, looking for empty return blocks.
for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) {
BasicBlock &BB = *BBI++;
// Only look at return blocks.
ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator());
if (Ret == 0) continue;
// Only look at the block if it is empty or the only other thing in it is a
// single PHI node that is the operand to the return.
if (Ret != &BB.front()) {
// Check for something else in the block.
BasicBlock::iterator I = Ret;
--I;
// Skip over debug info.
while (isa<DbgInfoIntrinsic>(I) && I != BB.begin())
--I;
if (!isa<DbgInfoIntrinsic>(I) &&
(!isa<PHINode>(I) || I != BB.begin() ||
Ret->getNumOperands() == 0 ||
Ret->getOperand(0) != I))
continue;
}
// If this is the first returning block, remember it and keep going.
if (RetBlock == 0) {
RetBlock = &BB;
continue;
}
// Otherwise, we found a duplicate return block. Merge the two.
Changed = true;
// Case when there is no input to the return or when the returned values
// agree is trivial. Note that they can't agree if there are phis in the
// blocks.
if (Ret->getNumOperands() == 0 ||
Ret->getOperand(0) ==
cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) {
BB.replaceAllUsesWith(RetBlock);
BB.eraseFromParent();
continue;
}
// If the canonical return block has no PHI node, create one now.
PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin());
if (RetBlockPHI == 0) {
Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0);
pred_iterator PB = pred_begin(RetBlock), PE = pred_end(RetBlock);
RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(),
std::distance(PB, PE), "merge",
&RetBlock->front());
for (pred_iterator PI = PB; PI != PE; ++PI)
RetBlockPHI->addIncoming(InVal, *PI);
RetBlock->getTerminator()->setOperand(0, RetBlockPHI);
}
// Turn BB into a block that just unconditionally branches to the return
// block. This handles the case when the two return blocks have a common
// predecessor but that return different things.
RetBlockPHI->addIncoming(Ret->getOperand(0), &BB);
BB.getTerminator()->eraseFromParent();
BranchInst::Create(RetBlock, &BB);
}
return Changed;
}
/// iterativelySimplifyCFG - Call SimplifyCFG on all the blocks in the function,
/// iterating until no more changes are made.
static bool iterativelySimplifyCFG(Function &F, const TargetTransformInfo &TTI,
const DataLayout *TD) {
bool Changed = false;
bool LocalChange = true;
while (LocalChange) {
LocalChange = false;
// Loop over all of the basic blocks and remove them if they are unneeded...
//
for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) {
if (SimplifyCFG(BBIt++, TTI, TD)) {
LocalChange = true;
++NumSimpl;
}
}
Changed |= LocalChange;
}
return Changed;
}
// It is possible that we may require multiple passes over the code to fully
// simplify the CFG.
//
bool CFGSimplifyPass::runOnFunction(Function &F) {
const TargetTransformInfo &TTI = getAnalysis<TargetTransformInfo>();
const DataLayout *TD = getAnalysisIfAvailable<DataLayout>();
bool EverChanged = removeUnreachableBlocks(F);
EverChanged |= mergeEmptyReturnBlocks(F);
EverChanged |= iterativelySimplifyCFG(F, TTI, TD);
// If neither pass changed anything, we're done.
if (!EverChanged) return false;
// iterativelySimplifyCFG can (rarely) make some loops dead. If this happens,
// removeUnreachableBlocks is needed to nuke them, which means we should
// iterate between the two optimizations. We structure the code like this to
// avoid reruning iterativelySimplifyCFG if the second pass of
// removeUnreachableBlocks doesn't do anything.
if (!removeUnreachableBlocks(F))
return true;
do {
EverChanged = iterativelySimplifyCFG(F, TTI, TD);
EverChanged |= removeUnreachableBlocks(F);
} while (EverChanged);
return true;
}