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3 commits

Author SHA1 Message Date
Jean-Sébastien Pédron
19e2ce2d83 vt(4): Colors are indexed against a console palette, not a VGA palette
Rename vt_generate_vga_palette() to vt_generate_cons_palette() and
change it to build a palette where the color index is the same than in
terminal escape codes, not the VGA index. That's what TCHAR_CREATE()
uses and passes to vt(4).

The main differences between both orders are:
    o  Blue and red are swapped (1 <-> 4)
    o  Yellow and cyan are swapped (3 <-> 6)

The problem remained unnoticed, because the RGB bit indexes passed to
vt_generate_vga_palette() were reversed. This inversion was cancelled
by the colors inversions in the generated palette. For instance, red
(0xff0000) and blue (0x0000ff) have bytes in opposite order, but were
swapped in the palette. But after changing the value of blue (see last
paragraph), the modified color was in fact the red one.

This commit includes a fix to creator_vt.c, submitted by Nathan
Whitehorn: fb_cmsize is set to 16. Before this, the generated palette
would be overwritte. This fixes colors on sparc64 with a Creator3D
adapter.

While here, tune the palette to better match console colors and improve
the readability (especially the dark blue).

Submitted by:	nwhitehorn (fix to creator_vt.c)
MFC after:	1 week
2014-08-10 17:04:10 +00:00
Nathan Whitehorn
0f3ec4da2f Retire vd_maskbitbltchr. The same functionality can be obtained by testing
for mask != NULL in vd_bitbltchr, which all implementations of vd_bitbltchr()
were doing anyway.
2014-08-07 21:00:16 +00:00
Nathan Whitehorn
c529ffef57 Add a simple unaccelerated vt(4) framebuffer driver for Sun framebuffers
handled by creator(4) (Sun Creator 3D, Elite 3D, etc.). This provides
vt(4) consoles on all devices currently supported by syscons on sparc64.
The driver should also be easily adaptable to support newer Sun framebuffers
such as the XVR-500 and higher.

Many thanks to dumbbell@ (Jean-Sebastien Pedron) for testing this remotely
during development.
2014-08-05 18:19:51 +00:00