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Implement fmal.
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lib/msun/src/s_fmal.c
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170
lib/msun/src/s_fmal.c
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/*-
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* Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <fenv.h>
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#include <float.h>
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#include <math.h>
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/*
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* Fused multiply-add: Compute x * y + z with a single rounding error.
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*
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* We use scaling to avoid overflow/underflow, along with the
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* canonical precision-doubling technique adapted from:
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*
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* Dekker, T. A Floating-Point Technique for Extending the
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* Available Precision. Numer. Math. 18, 224-242 (1971).
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*
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* XXX May incur a small error for subnormal results due to double
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* rounding induced by the final scaling operation.
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*/
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long double
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fmal(long double x, long double y, long double z)
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{
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#if LDBL_MANT_DIG == 64
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static const long double split = 0x1p32L + 1.0;
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#elif LDBL_MANT_DIG == 113
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static const long double split = 0x1p57L + 1.0;
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#endif
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long double xs, ys, zs;
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long double c, cc, hx, hy, p, q, tx, ty;
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long double r, rr, s;
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int oround;
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int ex, ey, ez;
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int spread;
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if (z == 0.0)
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return (x * y);
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if (x == 0.0 || y == 0.0)
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return (x * y + z);
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/* Results of frexp() are undefined for these cases. */
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if (!isfinite(x) || !isfinite(y) || !isfinite(z))
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return (x * y + z);
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xs = frexpl(x, &ex);
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ys = frexpl(y, &ey);
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zs = frexpl(z, &ez);
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oround = fegetround();
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spread = ex + ey - ez;
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/*
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* If x * y and z are many orders of magnitude apart, the scaling
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* will overflow, so we handle these cases specially. Rounding
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* modes other than FE_TONEAREST are painful.
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*/
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if (spread > LDBL_MANT_DIG * 2) {
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fenv_t env;
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feraiseexcept(FE_INEXACT);
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switch(oround) {
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case FE_TONEAREST:
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return (x * y);
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case FE_TOWARDZERO:
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if (x > 0.0 ^ y < 0.0 ^ z < 0.0)
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return (x * y);
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feholdexcept(&env);
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r = x * y;
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if (!fetestexcept(FE_INEXACT))
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r = nextafterl(r, 0);
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feupdateenv(&env);
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return (r);
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case FE_DOWNWARD:
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if (z > 0.0)
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return (x * y);
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feholdexcept(&env);
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r = x * y;
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if (!fetestexcept(FE_INEXACT))
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r = nextafterl(r, -INFINITY);
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feupdateenv(&env);
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return (r);
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default: /* FE_UPWARD */
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if (z < 0.0)
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return (x * y);
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feholdexcept(&env);
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r = x * y;
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if (!fetestexcept(FE_INEXACT))
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r = nextafterl(r, INFINITY);
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feupdateenv(&env);
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return (r);
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}
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}
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if (spread < -LDBL_MANT_DIG) {
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feraiseexcept(FE_INEXACT);
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if (!isnormal(z))
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feraiseexcept(FE_UNDERFLOW);
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switch (oround) {
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case FE_TONEAREST:
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return (z);
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case FE_TOWARDZERO:
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if (x > 0.0 ^ y < 0.0 ^ z < 0.0)
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return (z);
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else
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return (nextafterl(z, 0));
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case FE_DOWNWARD:
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if (x > 0.0 ^ y < 0.0)
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return (z);
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else
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return (nextafterl(z, -INFINITY));
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default: /* FE_UPWARD */
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if (x > 0.0 ^ y < 0.0)
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return (nextafterl(z, INFINITY));
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else
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return (z);
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}
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}
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/*
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* Use Dekker's algorithm to perform the multiplication and
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* subsequent addition in twice the machine precision.
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* Arrange so that x * y = c + cc, and x * y + z = r + rr.
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*/
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fesetround(FE_TONEAREST);
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p = xs * split;
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hx = xs - p;
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hx += p;
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tx = xs - hx;
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p = ys * split;
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hy = ys - p;
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hy += p;
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ty = ys - hy;
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p = hx * hy;
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q = hx * ty + tx * hy;
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c = p + q;
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cc = p - c + q + tx * ty;
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zs = ldexpl(zs, -spread);
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r = c + zs;
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s = r - c;
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rr = (c - (r - s)) + (zs - s) + cc;
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fesetround(oround);
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return (ldexpl(r + rr, ex + ey));
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}
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