-Wall cleanup.

XXX: The signal handling "fix" for worm(6) is wrong. However, the functions
themselves are wrong as well: See sigaction(2).
This commit is contained in:
Bill Fumerola 1999-12-07 02:01:29 +00:00
parent 953fbebedd
commit 2be6d318c1
3 changed files with 88 additions and 18 deletions

View file

@ -84,9 +84,20 @@ int score = 0;
int start_len = LENGTH;
char lastch;
char outbuf[BUFSIZ];
void crash __P((void));
void display __P((struct body *, char));
void leave __P((int));
void life __P((void));
void newpos __P((struct body *));
void prize __P((void));
void process __P((char));
long rnd __P((int));
void setup __P((void));
void suspend __P((int));
void wake __P((int));
void leave(), wake(), suspend();
int
main(argc, argv)
int argc;
char **argv;
@ -139,11 +150,13 @@ main(argc, argv)
}
}
void
life()
{
struct body *bp, *np;
int i;
np = NULL;
head = newlink();
head->x = start_len+2;
head->y = 12;
@ -161,6 +174,7 @@ life()
tail->prev = NULL;
}
void
display(pos, chr)
struct body *pos;
char chr;
@ -170,25 +184,29 @@ char chr;
}
void
leave()
leave(sig)
int sig;
{
endwin();
exit(0);
}
void
wake()
wake(sig)
int sig;
{
signal(SIGALRM, wake);
fflush(stdout);
process(lastch);
}
long
rnd(range)
{
return random() % range;
}
void
newpos(bp)
struct body * bp;
{
@ -199,6 +217,7 @@ struct body * bp;
} while(winch(tv) != ' ');
}
void
prize()
{
int value;
@ -209,6 +228,7 @@ prize()
wrefresh(tv);
}
void
process(ch)
char ch;
{
@ -229,7 +249,7 @@ char ch;
case 'K': y--; running = RUNLEN/2; ch = tolower(ch); break;
case 'L': x++; running = RUNLEN; ch = tolower(ch); break;
case '\f': setup(); return;
case CNTRL('Z'): suspend(); return;
case CNTRL('Z'): suspend(0); return;
case CNTRL('C'): crash(); return;
case CNTRL('D'): crash(); return;
default: if (! running) alarm(1);
@ -272,6 +292,7 @@ char ch;
alarm(1);
}
void
crash()
{
sleep(2);
@ -280,14 +301,13 @@ crash()
refresh();
printf("Well, you ran into something and the game is over.\n");
printf("Your final score was %d\n", score);
leave();
leave(0);
}
void
suspend()
suspend(sig)
int sig;
{
char *sh;
move(LINES-1, 0);
refresh();
endwin();
@ -299,6 +319,7 @@ suspend()
setup();
}
void
setup()
{
clear();

View file

@ -187,15 +187,12 @@ main(argc, argv)
int argc;
char *argv[];
{
extern int optind;
extern char *optarg;
int x, y, h, n;
struct worm *w;
const struct options *op;
short *ip;
int CO, LI, last, bottom, ch, length, number, trail;
short **ref;
long random();
const char *field;
char *mp;
unsigned int delay = 0;

View file

@ -62,6 +62,7 @@ static const char rcsid[] =
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "pathnames.h"
/* some defines to spec out what our wumpus cave should look like */
@ -112,11 +113,34 @@ int arrow_num = NUMBER_OF_ARROWS; /* arrow inventory */
char answer[20]; /* user input */
int bats_nearby(void);
void cave_init(void);
void clear_things_in_cave(void);
void display_room_stats __P((void));
int getans __P((char *prompt));
void initialize_things_in_cave(void);
void instructions(void);
int int_compare __P((const void *va, const void *vb));
void jump(int where);
void kill_wump(void);
int move_to __P((char *room_number));
void move_wump(void);
void no_arrows(void);
void pit_kill(void);
int pit_nearby(void);
void pit_survive(void);
int shoot __P((char *room_list));
void shoot_self(void);
int take_action(void);
void usage(void);
void wump_kill(void);
int wump_nearby(void);
int
main(argc, argv)
int argc;
char **argv;
{
extern char *optarg;
int c;
/* revoke */
@ -225,8 +249,10 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n",
cave_init();
}
/* NOTREACHED */
exit(EXIT_SUCCESS);
}
void
display_room_stats()
{
int i;
@ -256,6 +282,7 @@ display_room_stats()
(void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]);
}
int
take_action()
{
/*
@ -284,6 +311,7 @@ take_action()
return(0);
}
int
move_to(room_number)
char *room_number;
{
@ -375,12 +403,13 @@ move_to(room_number)
return(0);
}
int
shoot(room_list)
char *room_list;
{
int chance, next, roomcnt;
int j, arrow_location, link, ok;
char *p, *strtok();
char *p;
/*
* Implement shooting arrows. Arrows are shot by the player indicating
@ -487,10 +516,11 @@ The arrow is weakly shot and can go no further!\n");
return(0);
}
void
cave_init()
{
int i, j, k, link;
int delta, int_compare();
int delta;
/*
* This does most of the interesting work in this program actually!
@ -560,6 +590,7 @@ try_again: link = (random() % room_num) + 1;
#endif
}
void
clear_things_in_cave()
{
int i;
@ -572,6 +603,7 @@ clear_things_in_cave()
cave[i].has_a_bat = cave[i].has_a_pit = 0;
}
void
initialize_things_in_cave()
{
int i, loc;
@ -611,6 +643,7 @@ initialize_things_in_cave()
(link_num / room_num < 0.4 ? wump_nearby() : 0) : 0));
}
int
getans(prompt)
char *prompt;
{
@ -636,6 +669,7 @@ getans(prompt)
/* NOTREACHED */
}
int
bats_nearby()
{
int i;
@ -647,6 +681,7 @@ bats_nearby()
return(0);
}
int
pit_nearby()
{
int i;
@ -658,6 +693,7 @@ pit_nearby()
return(0);
}
int
wump_nearby()
{
int i, j;
@ -674,17 +710,25 @@ wump_nearby()
return(0);
}
void
move_wump()
{
wumpus_loc = cave[wumpus_loc].tunnel[random() % link_num];
}
int_compare(a, b)
int *a, *b;
int
int_compare(va, vb)
const void *va, *vb;
{
return(*a < *b ? -1 : 1);
const int *a, *b;
a = (const int *)va;
b = (const int *)vb;
return(a < b ? -1 : 1);
}
void
instructions()
{
const char *pager;
@ -728,6 +772,7 @@ puff of greasy black smoke! (poof)\n");
}
}
void
usage()
{
(void)fprintf(stderr,
@ -737,6 +782,7 @@ usage()
/* messages */
void
wump_kill()
{
(void)printf(
@ -748,6 +794,7 @@ so long since the evil Wumpus cleaned his teeth that you immediately\n\
passed out from the stench!\n");
}
void
kill_wump()
{
(void)printf(
@ -759,6 +806,7 @@ dead Wumpus is also quite well known, a stench plenty enough to slay the\n\
mightiest adventurer at a single whiff!!\n");
}
void
no_arrows()
{
(void)printf(
@ -768,6 +816,7 @@ with its psychic powers, the evil Wumpus rampagees through the cave, finds\n\
you, and with a mighty *ROAR* eats you alive!\n");
}
void
shoot_self()
{
(void)printf(
@ -778,6 +827,7 @@ and immediately rushes to your side, not to help, alas, but to EAT YOU!\n\
(*CHOMP*)\n");
}
void
jump(where)
int where;
{
@ -787,6 +837,7 @@ notice that the walls are shimmering and glowing. Suddenly you feel\n\
a very curious, warm sensation and find yourself in room %d!!\n", where);
}
void
pit_kill()
{
(void)printf(
@ -798,6 +849,7 @@ you fall many miles to the core of the earth. Look on the bright side;\n\
you can at least find out if Jules Verne was right...\n");
}
void
pit_survive()
{
(void)printf(