Move MSVC port to the Attic

This commit is contained in:
Kurt Zeilenga 2004-09-04 04:37:41 +00:00
parent 4f3537e853
commit e0a9ea2f50
41 changed files with 0 additions and 8212 deletions

View file

@ -1,172 +0,0 @@
# Microsoft Developer Studio Project File - Name="build" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=build - Win32 DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "build.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "build.mak" CFG="build - Win32 DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "build - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "build - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE "build - Win32 Single Debug" (based on "Win32 (x86) External Target")
!MESSAGE "build - Win32 Single Release" (based on\
"Win32 (x86) External Target")
!MESSAGE "build - Win32 DLL Debug" (based on "Win32 (x86) External Target")
!MESSAGE "build - Win32 DLL Release" (based on "Win32 (x86) External Target")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "build - Win32 Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Cmd_Line "NMAKE /f build.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "build.exe"
# PROP BASE Bsc_Name "build.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "NMAKE /f build.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "build.txt"
# PROP Bsc_Name "build.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "build - Win32 Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Cmd_Line "NMAKE /f build.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "build.exe"
# PROP BASE Bsc_Name "build.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Cmd_Line ""
# PROP Rebuild_Opt ""
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "build - Win32 Single Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "build___"
# PROP BASE Intermediate_Dir "build___"
# PROP BASE Cmd_Line ""
# PROP BASE Rebuild_Opt ""
# PROP BASE Bsc_Name ""
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "build___"
# PROP Intermediate_Dir "build___"
# PROP Cmd_Line ""
# PROP Rebuild_Opt ""
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "build - Win32 Single Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "build__0"
# PROP BASE Intermediate_Dir "build__0"
# PROP BASE Cmd_Line "NMAKE /f build.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "build.exe"
# PROP BASE Bsc_Name "build.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "build__0"
# PROP Intermediate_Dir "build__0"
# PROP Cmd_Line "NMAKE /f build.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "build.exe"
# PROP Bsc_Name "build.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "build - Win32 DLL Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "build__1"
# PROP BASE Intermediate_Dir "build__1"
# PROP BASE Cmd_Line ""
# PROP BASE Rebuild_Opt ""
# PROP BASE Bsc_Name ""
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "build__1"
# PROP Intermediate_Dir "build__1"
# PROP Cmd_Line ""
# PROP Rebuild_Opt ""
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "build - Win32 DLL Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "build__2"
# PROP BASE Intermediate_Dir "build__2"
# PROP BASE Cmd_Line "NMAKE /f build.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "build.exe"
# PROP BASE Bsc_Name "build.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "build__2"
# PROP Intermediate_Dir "build__2"
# PROP Cmd_Line "NMAKE /f build.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "build.exe"
# PROP Bsc_Name "build.bsc"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "build - Win32 Release"
# Name "build - Win32 Debug"
# Name "build - Win32 Single Debug"
# Name "build - Win32 Single Release"
# Name "build - Win32 DLL Debug"
# Name "build - Win32 DLL Release"
!IF "$(CFG)" == "build - Win32 Release"
!ELSEIF "$(CFG)" == "build - Win32 Debug"
!ELSEIF "$(CFG)" == "build - Win32 Single Debug"
!ELSEIF "$(CFG)" == "build - Win32 Single Release"
!ELSEIF "$(CFG)" == "build - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "build - Win32 DLL Release"
!ENDIF
# Begin Source File
SOURCE=.\build.mak
# End Source File
# End Target
# End Project

View file

@ -1,19 +0,0 @@
# build.mak: nmake for MSVC builds
# $OpenLDAP$
## This work is part of OpenLDAP Software <http://www.openldap.org/>.
##
## Copyright 1998-2004 The OpenLDAP Foundation.
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted only as authorized by the OpenLDAP
## Public License.
##
## A copy of this license is available in the file LICENSE in the
## top-level directory of the distribution or, alternatively, at
## <http://www.OpenLDAP.org/license.html>.
all: build.txt
build.txt: version
copy version build.txt

View file

@ -1,204 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapcompare" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapcompare - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapcompare.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapcompare.mak" CFG="ldapcompare - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapcompare - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapcompare - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapcompare - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapcompare - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapcompare - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapcomp"
# PROP BASE Intermediate_Dir "ldapcomp"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapcompare"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapcom0"
# PROP BASE Intermediate_Dir "ldapcom0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapcompare"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapcom1"
# PROP BASE Intermediate_Dir "ldapcom1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapcompare"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapcom2"
# PROP BASE Intermediate_Dir "ldapcom2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapcompare"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "ldapcompare - Win32 Single Debug"
# Name "ldapcompare - Win32 Single Release"
# Name "ldapcompare - Win32 Debug"
# Name "ldapcompare - Win32 Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapcompare.c
# End Source File
# Begin Source File
SOURCE=.\ldcversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapcompare.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\oldif32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapcompare - Win32 Single Debug"
# Begin Custom Build
"ldcversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldcversion.c ldapcompare /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Single Release"
# Begin Custom Build
"ldcversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldcversion.c ldapcompare /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Release"
# Begin Custom Build
"ldcversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldcversion.c ldapcompare /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapcompare - Win32 Debug"
# Begin Custom Build
"ldcversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldcversion.c ldapcompare /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,204 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapdelete" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapdelete - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapdelete.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapdelete.mak" CFG="ldapdelete - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapdelete - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapdelete - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapdelete - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapdelete - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapdelete - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapdele"
# PROP BASE Intermediate_Dir "ldapdele"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapdelete"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapdel0"
# PROP BASE Intermediate_Dir "ldapdel0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapdelete"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapdel1"
# PROP BASE Intermediate_Dir "ldapdel1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapdelete"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapdel2"
# PROP BASE Intermediate_Dir "ldapdel2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapdelete"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "ldapdelete - Win32 Single Debug"
# Name "ldapdelete - Win32 Single Release"
# Name "ldapdelete - Win32 Debug"
# Name "ldapdelete - Win32 Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapdelete.c
# End Source File
# Begin Source File
SOURCE=.\lddversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapdelete.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapdelete - Win32 Single Debug"
# Begin Custom Build
"lddversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) lddversion.c ldapdelete /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Single Release"
# Begin Custom Build
"lddversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) lddversion.c ldapdelete /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Release"
# Begin Custom Build
"lddversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) lddversion.c ldapdelete /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapdelete - Win32 Debug"
# Begin Custom Build
"lddversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) lddversion.c ldapdelete /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,204 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapmodify" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapmodify - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapmodify.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapmodify.mak" CFG="ldapmodify - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapmodify - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodify - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodify - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodify - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapmodify - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapmodi"
# PROP BASE Intermediate_Dir "ldapmodi"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapmodify"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapmod0"
# PROP BASE Intermediate_Dir "ldapmod0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapmodify"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapmod1"
# PROP BASE Intermediate_Dir "ldapmod1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapmodify"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapmod2"
# PROP BASE Intermediate_Dir "ldapmod2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapmodify"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "ldapmodify - Win32 Single Debug"
# Name "ldapmodify - Win32 Single Release"
# Name "ldapmodify - Win32 Debug"
# Name "ldapmodify - Win32 Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapmodify.c
# End Source File
# Begin Source File
SOURCE=.\ldmversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapmodify.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\oldif32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapmodify - Win32 Single Debug"
# Begin Custom Build
"ldmversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldmversion.c ldapmodify /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Single Release"
# Begin Custom Build
"ldmversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldmversion.c ldapmodify /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Release"
# Begin Custom Build
"ldmversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldmversion.c ldapmodify /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodify - Win32 Debug"
# Begin Custom Build
"ldmversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldmversion.c ldapmodify /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,204 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapmodrdn" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapmodrdn - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapmodrdn.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapmodrdn.mak" CFG="ldapmodrdn - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapmodrdn - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodrdn - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodrdn - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapmodrdn - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapmodrdn - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapmodr"
# PROP BASE Intermediate_Dir "ldapmodr"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapmodrdn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapmod0"
# PROP BASE Intermediate_Dir "ldapmod0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapmodrdn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapmod1"
# PROP BASE Intermediate_Dir "ldapmod1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapmodrdn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapmod2"
# PROP BASE Intermediate_Dir "ldapmod2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapmodrdn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "ldapmodrdn - Win32 Single Debug"
# Name "ldapmodrdn - Win32 Single Release"
# Name "ldapmodrdn - Win32 Debug"
# Name "ldapmodrdn - Win32 Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapmodrdn.c
# End Source File
# Begin Source File
SOURCE=.\ldrversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapmodrdn.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapmodrdn - Win32 Single Debug"
# Begin Custom Build
"ldrversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldrversion.c ldapmodrdn /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Single Release"
# Begin Custom Build
"ldrversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldrversion.c ldapmodrdn /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Release"
# Begin Custom Build
"ldrversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldrversion.c ldapmodrdn /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapmodrdn - Win32 Debug"
# Begin Custom Build
"ldrversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldrversion.c ldapmodrdn /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,200 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldappasswd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldappasswd - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldappasswd.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldappasswd.mak" CFG="ldappasswd - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldappasswd - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldappasswd - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldappasswd - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldappasswd - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldappasswd - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldappass"
# PROP BASE Intermediate_Dir "ldappass"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldappasswd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldappas0"
# PROP BASE Intermediate_Dir "ldappas0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldappasswd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Single Debug"
# PROP BASE Intermediate_Dir "Single Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldappasswd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Single Release"
# PROP BASE Intermediate_Dir "Single Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldappasswd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "ldappasswd - Win32 Release"
# Name "ldappasswd - Win32 Debug"
# Name "ldappasswd - Win32 Single Debug"
# Name "ldappasswd - Win32 Single Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldappasswd.c
# End Source File
# Begin Source File
SOURCE=.\ldpversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldappasswd.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldappasswd - Win32 Single Debug"
# Begin Custom Build
"ldpversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldpversion.c ldappasswd /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Single Release"
# Begin Custom Build
"ldpversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldpversion.c ldappasswd /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Release"
# Begin Custom Build
"ldpversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldpversion.c ldappasswd /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldappasswd - Win32 Debug"
# Begin Custom Build
"ldpversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldpversion.c ldappasswd /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,204 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapsearch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapsearch - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapsearch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapsearch.mak" CFG="ldapsearch - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapsearch - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapsearch - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapsearch - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapsearch - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapsearch - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapsear"
# PROP BASE Intermediate_Dir "ldapsear"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapsearch"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapsea0"
# PROP BASE Intermediate_Dir "ldapsea0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapsearch"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib oldif32.lib olutil32.lib ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapsea1"
# PROP BASE Intermediate_Dir "ldapsea1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapsearch"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapsea2"
# PROP BASE Intermediate_Dir "ldapsea2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapsearch"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W2 /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /libpath:"..\..\Debug"
!ENDIF
# Begin Target
# Name "ldapsearch - Win32 Single Debug"
# Name "ldapsearch - Win32 Single Release"
# Name "ldapsearch - Win32 Release"
# Name "ldapsearch - Win32 Debug"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapsearch.c
# End Source File
# Begin Source File
SOURCE=.\ldsversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapsearch.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\oldif32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapsearch - Win32 Single Debug"
# Begin Custom Build
"ldsversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldsversion.c ldapsearch /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Single Release"
# Begin Custom Build
"ldsversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldsversion.c ldapsearch /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Release"
# Begin Custom Build
"ldsversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldsversion.c ldapsearch /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapsearch - Win32 Debug"
# Begin Custom Build
"ldsversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldsversion.c ldapsearch /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,200 +0,0 @@
# Microsoft Developer Studio Project File - Name="ldapwhoami" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ldapwhoami - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ldapwhoami.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ldapwhoami.mak" CFG="ldapwhoami - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ldapwhoami - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapwhoami - Win32 Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapwhoami - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ldapwhoami - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ldapwhoami - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ldapwhoa"
# PROP BASE Intermediate_Dir "ldapwhoa"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ldapwhoami"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ldapwho0"
# PROP BASE Intermediate_Dir "ldapwho0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ldapwhoami"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Single Debug"
# PROP BASE Intermediate_Dir "Single Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ldapwhoami"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Single Release"
# PROP BASE Intermediate_Dir "Single Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ldapwhoami"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "ldapwhoami - Win32 Release"
# Name "ldapwhoami - Win32 Debug"
# Name "ldapwhoami - Win32 Single Debug"
# Name "ldapwhoami - Win32 Single Release"
# Begin Source File
SOURCE=.\common.c
# End Source File
# Begin Source File
SOURCE=.\ldapwhoami.c
# End Source File
# Begin Source File
SOURCE=.\ldwversion.c
# End Source File
# Begin Source File
SOURCE=..\..\build\version.h
USERDEP__VERSI="common.c" "ldapwhoami.c" "$(OUTDIR)\oldap32.lib" "$(OUTDIR)\olber32.lib" "$(OUTDIR)\olutil32.lib"
InputDir=..\..\build
InputPath=..\..\build\version.h
!IF "$(CFG)" == "ldapwhoami - Win32 Single Debug"
# Begin Custom Build
"ldwversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldwversion.c ldapwhoami /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Single Release"
# Begin Custom Build
"ldwversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldwversion.c ldapwhoami /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Release"
# Begin Custom Build
"ldwversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldwversion.c ldapwhoami /**/
# End Custom Build
!ELSEIF "$(CFG)" == "ldapwhoami - Win32 Debug"
# Begin Custom Build
"ldwversion.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(InputDir)\mkvers.bat $(InputPath) ldwversion.c ldapwhoami /**/
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project

View file

@ -1,72 +0,0 @@
/* $OpenLDAP$ */
/*
* Copyright 1998-2004 The OpenLDAP Foundation, Redwood City, California, USA
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted only
* as authorized by the OpenLDAP Public License. A copy of this
* license is available at http://www.OpenLDAP.org/license.html or
* in file LICENSE in the top-level directory of the distribution.
*/
/*
* LBER types for Windows NT (and Win32)
* copied by setup.mak to lber_types.h (when confingure is not used).
*/
#ifndef _LBER_TYPES_H
#define _LBER_TYPES_H
#include <ldap_cdefs.h>
LDAP_BEGIN_DECL
/*
* NT types:
*
* bitsof(short) == 2
* bitsof(int) == 4
* bitsof(long) == 4 (or larger)
*
* typedef unsigned int size_t;
* typedef unsigned int SOCKET;
*
* we use native C types to avoid sucking in system headers
*/
/* LBER boolean, enum, integers - 32 bits or larger*/
#define LBER_INT_T int
/* LBER tags - 32 bits or larger */
#define LBER_TAG_T long
/* LBER socket descriptor */
#define LBER_SOCKET_T unsigned int
/* LBER lengths - 32 bits or larger*/
#define LBER_LEN_T long
/* ------------------------------------------------------------ */
/* booleans, enumerations, and integers */
typedef LBER_INT_T ber_int_t;
/* signed and unsigned versions */
typedef signed LBER_INT_T ber_sint_t;
typedef unsigned LBER_INT_T ber_uint_t;
/* tags */
typedef unsigned LBER_TAG_T ber_tag_t;
/* "socket" descriptors */
typedef LBER_SOCKET_T ber_socket_t;
/* lengths */
typedef unsigned LBER_LEN_T ber_len_t;
/* signed lengths */
typedef signed LBER_LEN_T ber_slen_t;
LDAP_END_DECL
#endif /* _LBER_TYPES_H */

View file

@ -1,55 +0,0 @@
/* $OpenLDAP$ */
/*
* Copyright 1998-2004 The OpenLDAP Foundation, Redwood City, California, USA
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted only
* as authorized by the OpenLDAP Public License. A copy of this
* license is available at http://www.OpenLDAP.org/license.html or
* in file LICENSE in the top-level directory of the distribution.
*/
/*
* This file works in confunction with OpenLDAP setup.mak system.
* If you do no like the values below, adjust your configure options.
*/
#ifndef _LDAP_CONFIG_H
#define _LDAP_CONFIG_H
/* directory separator */
#ifndef LDAP_DIRSEP
#define LDAP_DIRSEP "\\"
#endif
/* directory for temporary files */
#if defined( _P_tmpdir )
#define LDAP_TMPDIR _P_tmpdir
#else
#define LDAP_TMPDIR "\\"
#endif
/* directories */
#ifndef LDAP_PREFIX
#define LDAP_PREFIX "C:\\OpenLDAP"
#endif
#ifndef LDAP_BINDIR
#define LDAP_BINDIR LDAP_PREFIX "\\bin"
#endif
#ifndef LDAP_SBINDIR
#define LDAP_SBINDIR LDAP_PREFIX "\\sbin"
#endif
#ifndef LDAP_DATADIR
#define LDAP_DATADIR LDAP_PREFIX "\\share"
#endif
#ifndef LDAP_SYSCONFDIR
#define LDAP_SYSCONFDIR LDAP_PREFIX "\\sysconf"
#endif
#ifndef LDAP_LIBEXECDIR
#define LDAP_LIBEXECDIR LDAP_PREFIX "\\libexec"
#endif
#ifndef LDAP_RUNDIR
#define LDAP_RUNDIR LDAP_PREFIX "\\run"
#endif
#endif /* _LDAP_CONFIG_H */

View file

@ -1,69 +0,0 @@
/* $OpenLDAP$ */
/*
* Copyright 1998-2004 The OpenLDAP Foundation, Redwood City, California, USA
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted only
* as authorized by the OpenLDAP Public License. A copy of this
* license is available at http://www.OpenLDAP.org/license.html or
* in file LICENSE in the top-level directory of the distribution.
*/
/*
* LDAP Features
*/
#ifndef _LDAP_FEATURES_H
#define _LDAP_FEATURES_H 1
/* OpenLDAP API version macros */
#define LDAP_VENDOR_VERSION 0
#define LDAP_VENDOR_VERSION_MAJOR 2
#define LDAP_VENDOR_VERSION_MINOR X
#define LDAP_VENDOR_VERSION_PATCH X
/*
** WORK IN PROGRESS!
**
** OpenLDAP reentrancy/thread-safeness should be dynamically
** checked using ldap_get_option().
**
** The -lldap implementation may or may not be:
** LDAP_API_FEATURE_THREAD_SAFE
**
** The preprocessor flag LDAP_API_FEATURE_X_OPENLDAP_REENTRANT can
** be used to determine if -lldap is LDAP_API_FEATURE_THREAD_SAFE at
** compile time.
**
** The -lldap_r implementation is always THREAD_SAFE but
** may also be:
** LDAP_API_FEATURE_SESSION_THREAD_SAFE
** LDAP_API_FEATURE_OPERATION_THREAD_SAFE
**
** The preprocessor flag LDAP_API_FEATURE_X_OPENLDAP_THREAD_SAFE
** can be used to determine if -lldap_r is availalbe at compile
** time. You must define LDAP_THREAD_SAFE if and only if you
** link with -lldap_r.
**
** If you fail to define LDAP_THREAD_SAFE when linking with
** -lldap_r or define LDAP_THREAD_SAFE when linking with -lldap,
** provided header definations and declarations may be incorrect.
**
*/
/* is -lldap reentrant or not */
/* #undef LDAP_API_FEATURE_X_OPENLDAP_REENTRANT */
/* is threadsafe version of -lldap (ie: -lldap_r) *available* or not */
#define LDAP_API_FEATURE_X_OPENLDAP_THREAD_SAFE LDAP_VENDOR_VERSION
/* LDAP v2 Referrals */
#define LDAP_API_FEATURE_X_OPENLDAP_V2_REFERRALS LDAP_VENDOR_VERSION
/* LDAP Server Side Sort. */
#define LDAP_API_FEATURE_SERVER_SIDE_SORT 1000
/* LDAP Virtual List View. Version = 1000 + draft revision.
* VLV requires Server Side Sort control.
*/
#define LDAP_API_FEATURE_VIRTUAL_LIST_VIEW 1000
#endif /* LDAP_FEATURES */

File diff suppressed because it is too large Load diff

View file

@ -1,193 +0,0 @@
# Microsoft Developer Studio Project File - Name="setup" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=setup - Win32 DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "setup.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "setup.mak" CFG="setup - Win32 DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "setup - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "setup - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE "setup - Win32 Single Debug" (based on "Win32 (x86) External Target")
!MESSAGE "setup - Win32 Single Release" (based on\
"Win32 (x86) External Target")
!MESSAGE "setup - Win32 DLL Debug" (based on "Win32 (x86) External Target")
!MESSAGE "setup - Win32 DLL Release" (based on "Win32 (x86) External Target")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "setup - Win32 Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "setup - Win32 Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "setup - Win32 Single Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "setup___"
# PROP BASE Intermediate_Dir "setup___"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "setup___"
# PROP Intermediate_Dir "setup___"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "setup - Win32 Single Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "setup__0"
# PROP BASE Intermediate_Dir "setup__0"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "setup__0"
# PROP Intermediate_Dir "setup__0"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "setup - Win32 DLL Debug"
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "setup__1"
# PROP BASE Intermediate_Dir "setup__1"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "setup__1"
# PROP Intermediate_Dir "setup__1"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "setup - Win32 DLL Release"
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "setup__2"
# PROP BASE Intermediate_Dir "setup__2"
# PROP BASE Cmd_Line "NMAKE /f setup.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "setup.txt"
# PROP BASE Bsc_Name "setup.bsc"
# PROP BASE Target_Dir ""
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "setup__2"
# PROP Intermediate_Dir "setup__2"
# PROP Cmd_Line "NMAKE /f setup.mak"
# PROP Rebuild_Opt "/a"
# PROP Target_File "setup.txt"
# PROP Bsc_Name "setup.bsc"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "setup - Win32 Release"
# Name "setup - Win32 Debug"
# Name "setup - Win32 Single Debug"
# Name "setup - Win32 Single Release"
# Name "setup - Win32 DLL Debug"
# Name "setup - Win32 DLL Release"
!IF "$(CFG)" == "setup - Win32 Release"
!ELSEIF "$(CFG)" == "setup - Win32 Debug"
!ELSEIF "$(CFG)" == "setup - Win32 Single Debug"
!ELSEIF "$(CFG)" == "setup - Win32 Single Release"
!ELSEIF "$(CFG)" == "setup - Win32 DLL Debug"
!ELSEIF "$(CFG)" == "setup - Win32 DLL Release"
!ENDIF
# Begin Source File
SOURCE=.\lber_types.nt
# End Source File
# Begin Source File
SOURCE=.\ldap_config.nt
# End Source File
# Begin Source File
SOURCE=.\ldap_features.nt
# End Source File
# Begin Source File
SOURCE=.\portable.nt
# End Source File
# Begin Source File
SOURCE=.\setup.mak
# End Source File
# End Target
# End Project

View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 5.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "setup"=.\setup.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -1,55 +0,0 @@
# $OpenLDAP$
#
# Copyright 1998-2004 The OpenLDAP Foundation, All Rights Reserved.
# COPYING RESTRICTIONS APPLY, see COPYRIGHT file
#
!include ../build/version.var
!if "$(ol_patch)" != "X"
ol_version=$(ol_major).$(ol_minor).$(ol_patch)
ol_type=Release
!elseif "$(ol_minor)" != "X"
ol_version=$(ol_major).$(ol_minor).$(ol_patch)
ol_type=Engineering
!else
ol_version=$(ol_major).$(ol_minor)
ol_type=Devel
!endif
ol_string="$(ol_package) $(ol_version)-$(ol_type)"
.SUFFIXES: .nt
.nt.h:
copy $*.nt $*.h
all: setup.txt
setup.txt: lber_types.h ldap_config.h ldap_features.h portable.h setup.mak
copy setup.mak setup.txt
lber_types.h: lber_types.nt
ldap_config.h: ldap_config.nt
ldap_features.h: ldap_features.nt
# note - the edlin script has non-printable characters:
# you must use a Ctrl-C to terminate the (i)nput command
portable.h: portable.nt
echo Setting up $(ol_string)...
copy portable.nt portable.h
edlin portable.h < <<
1,#sOPENLDAP_PACKAGE
d
i
#define OPENLDAP_PACKAGE "$(ol_package)"

1,#sOPENLDAP_VERSION
d
i
#define OPENLDAP_VERSION "$(ol_version)"

e
<<NOKEEP

View file

@ -1,200 +0,0 @@
# Microsoft Developer Studio Project File - Name="dtest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=dtest - Win32 DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dtest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dtest.mak" CFG="dtest - Win32 DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dtest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "dtest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "dtest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "dtest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "dtest - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "dtest - Win32 DLL Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "dtest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\dtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "dtest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dtest___"
# PROP BASE Intermediate_Dir "dtest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\dtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "dtest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dtest___"
# PROP BASE Intermediate_Dir "dtest___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\dtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "dtest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dtest__0"
# PROP BASE Intermediate_Dir "dtest__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\dtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "dtest - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dtest___"
# PROP BASE Intermediate_Dir "dtest___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\DLLDebug"
# PROP Intermediate_Dir "..\..\DLLDebug\dtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "dtest - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dtest__0"
# PROP BASE Intermediate_Dir "dtest__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dtest__0"
# PROP Intermediate_Dir "dtest__0"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "dtest - Win32 Release"
# Name "dtest - Win32 Debug"
# Name "dtest - Win32 Single Debug"
# Name "dtest - Win32 Single Release"
# Name "dtest - Win32 DLL Debug"
# Name "dtest - Win32 DLL Release"
# Begin Source File
SOURCE=.\dtest.c
# End Source File
# End Target
# End Project

View file

@ -1,145 +0,0 @@
# Microsoft Developer Studio Project File - Name="etest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=etest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "etest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "etest.mak" CFG="etest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "etest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "etest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "etest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "etest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "etest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\etest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "etest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "etest___"
# PROP BASE Intermediate_Dir "etest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\etest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "etest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "etest___"
# PROP BASE Intermediate_Dir "etest___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\etest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "etest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "etest__0"
# PROP BASE Intermediate_Dir "etest__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\etest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "etest - Win32 Release"
# Name "etest - Win32 Debug"
# Name "etest - Win32 Single Debug"
# Name "etest - Win32 Single Release"
# Begin Source File
SOURCE=.\etest.c
# End Source File
# End Target
# End Project

View file

@ -1,145 +0,0 @@
# Microsoft Developer Studio Project File - Name="idtest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=idtest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "idtest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "idtest.mak" CFG="idtest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "idtest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "idtest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "idtest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "idtest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "idtest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Release"
# PROP Intermediate_Dir "Release\idtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
!ELSEIF "$(CFG)" == "idtest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "idtest___"
# PROP BASE Intermediate_Dir "idtest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "Debug\idtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
!ELSEIF "$(CFG)" == "idtest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "idtest__"
# PROP BASE Intermediate_Dir "idtest__"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\SDebug"
# PROP Intermediate_Dir "SDebug\idtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\SDebug"
!ELSEIF "$(CFG)" == "idtest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "idtest_0"
# PROP BASE Intermediate_Dir "idtest_0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\SRelease"
# PROP Intermediate_Dir "SRelease\idtest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\SRelease"
!ENDIF
# Begin Target
# Name "idtest - Win32 Release"
# Name "idtest - Win32 Debug"
# Name "idtest - Win32 Single Debug"
# Name "idtest - Win32 Single Release"
# Begin Source File
SOURCE=.\idtest.c
# End Source File
# End Target
# End Project

View file

@ -1,229 +0,0 @@
# Microsoft Developer Studio Project File - Name="liblber" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=liblber - Win32 DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblber.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "liblber.mak" CFG="liblber - Win32 DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblber - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 DLL Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblber - Win32 DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "liblber - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\liblber"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\olber32.lib"
!ELSEIF "$(CFG)" == "liblber - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\liblber"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\olber32.lib"
!ELSEIF "$(CFG)" == "liblber - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "liblber_"
# PROP BASE Intermediate_Dir "liblber_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Sdebug"
# PROP Intermediate_Dir "..\..\SDebug\liblber"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\olber32.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\olber32.lib"
!ELSEIF "$(CFG)" == "liblber - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "liblber0"
# PROP BASE Intermediate_Dir "liblber0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\liblber"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\olber32.lib"
# ADD LIB32 /nologo /out:"..\..\SRelease\olber32.lib"
!ELSEIF "$(CFG)" == "liblber - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "liblber_"
# PROP BASE Intermediate_Dir "liblber_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\DLLDebug"
# PROP Intermediate_Dir "..\..\DLLDebug\liblber"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\Debug\olber32.lib"
# ADD LIB32 /nologo /out:"..\..\DLLDebug\olber32.lib"
!ELSEIF "$(CFG)" == "liblber - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "liblber0"
# PROP BASE Intermediate_Dir "liblber0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "liblber0"
# PROP Intermediate_Dir "liblber0"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\Release\olber32.lib"
# ADD LIB32 /nologo /out:"..\..\Release\olber32.lib"
!ENDIF
# Begin Target
# Name "liblber - Win32 Release"
# Name "liblber - Win32 Debug"
# Name "liblber - Win32 Single Debug"
# Name "liblber - Win32 Single Release"
# Name "liblber - Win32 DLL Debug"
# Name "liblber - Win32 DLL Release"
# Begin Source File
SOURCE=.\bprint.c
# End Source File
# Begin Source File
SOURCE=.\debug.c
# End Source File
# Begin Source File
SOURCE=.\decode.c
# End Source File
# Begin Source File
SOURCE=.\encode.c
# End Source File
# Begin Source File
SOURCE=.\io.c
# End Source File
# Begin Source File
SOURCE=".\lber-int.h"
# End Source File
# Begin Source File
SOURCE=..\..\include\lber.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lber_pvt.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lber_types.h
# End Source File
# Begin Source File
SOURCE=.\memory.c
# End Source File
# Begin Source File
SOURCE=.\nt_err.c
# End Source File
# Begin Source File
SOURCE=.\options.c
# End Source File
# Begin Source File
SOURCE=.\sockbuf.c
# End Source File
# End Target
# End Project

View file

@ -1,145 +0,0 @@
# Microsoft Developer Studio Project File - Name="apitest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=apitest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "apitest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "apitest.mak" CFG="apitest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "apitest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "apitest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "apitest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "apitest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "apitest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\apitest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 oldap32.lib olber32.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "apitest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "apitest_"
# PROP BASE Intermediate_Dir "apitest_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\apitest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 oldap32.lib olber32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "apitest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "apitest_"
# PROP BASE Intermediate_Dir "apitest_"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\apitest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 oldap32.lib olber32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "apitest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "apitest0"
# PROP BASE Intermediate_Dir "apitest0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\apitest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 oldap32.lib olber32.lib sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "apitest - Win32 Release"
# Name "apitest - Win32 Debug"
# Name "apitest - Win32 Single Debug"
# Name "apitest - Win32 Single Release"
# Begin Source File
SOURCE=.\apitest.c
# End Source File
# End Target
# End Project

View file

@ -1,143 +0,0 @@
# Microsoft Developer Studio Project File - Name="dntest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=dntest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dntest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dntest.mak" CFG="dntest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dntest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "dntest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "dntest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "dntest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "dntest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\dntest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "dntest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dntest___"
# PROP BASE Intermediate_Dir "dntest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\dntest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "dntest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dntest___"
# PROP BASE Intermediate_Dir "dntest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\dntest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "dntest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dntest__0"
# PROP BASE Intermediate_Dir "dntest__0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\dntest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ENDIF
# Begin Target
# Name "dntest - Win32 Release"
# Name "dntest - Win32 Debug"
# Name "dntest - Win32 Single Release"
# Name "dntest - Win32 Single Debug"
# Begin Source File
SOURCE=.\dntest.c
# End Source File
# End Target
# End Project

View file

@ -1,143 +0,0 @@
# Microsoft Developer Studio Project File - Name="ftest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ftest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ftest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ftest.mak" CFG="ltest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ftest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ftest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ftest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ftest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ftest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ftest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ftest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ftest___"
# PROP BASE Intermediate_Dir "ftest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ftest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ftest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ftest___"
# PROP BASE Intermediate_Dir "ftest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ftest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ftest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ftest__0"
# PROP BASE Intermediate_Dir "ftest__0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ftest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ENDIF
# Begin Target
# Name "ftest - Win32 Release"
# Name "ftest - Win32 Debug"
# Name "ftest - Win32 Single Release"
# Name "ftest - Win32 Single Debug"
# Begin Source File
SOURCE=.\ftest.c
# End Source File
# End Target
# End Project

View file

@ -1,369 +0,0 @@
# Microsoft Developer Studio Project File - Name="libldap" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libldap - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libldap.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libldap.mak" CFG="libldap - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libldap - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libldap - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "libldap - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "libldap - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "libldap - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\libldap"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\oldap32.lib"
!ELSEIF "$(CFG)" == "libldap - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\libldap"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\oldap32.lib"
!ELSEIF "$(CFG)" == "libldap - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "libldap_"
# PROP BASE Intermediate_Dir "libldap_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\libldap"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\oldap32.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\oldap32.lib"
!ELSEIF "$(CFG)" == "libldap - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libldap0"
# PROP BASE Intermediate_Dir "libldap0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\libldap"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\oldap32.lib"
# ADD LIB32 /nologo /out:"..\..\SRelease\oldap32.lib"
!ENDIF
# Begin Target
# Name "libldap - Win32 Release"
# Name "libldap - Win32 Debug"
# Name "libldap - Win32 Single Debug"
# Name "libldap - Win32 Single Release"
# Begin Source File
SOURCE=.\abandon.c
# End Source File
# Begin Source File
SOURCE=.\add.c
# End Source File
# Begin Source File
SOURCE=.\addentry.c
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\cancel.c
# End Source File
# Begin Source File
SOURCE=.\charray.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\controls.c
# End Source File
# Begin Source File
SOURCE=.\cyrus.c
# End Source File
# Begin Source File
SOURCE=.\delete.c
# End Source File
# Begin Source File
SOURCE=.\dnssrv.c
# End Source File
# Begin Source File
SOURCE=.\error.c
# End Source File
# Begin Source File
SOURCE=.\extended.c
# End Source File
# Begin Source File
SOURCE=.\filter.c
# End Source File
# Begin Source File
SOURCE=.\free.c
# End Source File
# Begin Source File
SOURCE=.\getattr.c
# End Source File
# Begin Source File
SOURCE=.\getdn.c
# End Source File
# Begin Source File
SOURCE=.\getentry.c
# End Source File
# Begin Source File
SOURCE=.\getvalues.c
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\kbind.c
# End Source File
# Begin Source File
SOURCE=".\ldap-int.h"
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_cdefs.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_config.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_defaults.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_features.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_log.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_pvt.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_pvt_uc.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_queue.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_schema.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_utf8.h
# End Source File
# Begin Source File
SOURCE=.\messages.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\modrdn.c
# End Source File
# Begin Source File
SOURCE=.\open.c
# End Source File
# Begin Source File
SOURCE=.\options.c
# End Source File
# Begin Source File
SOURCE=".\os-ip.c"
# End Source File
# Begin Source File
SOURCE=.\passwd.c
# End Source File
# Begin Source File
SOURCE=..\..\include\portable.h
# End Source File
# Begin Source File
SOURCE=.\print.c
# End Source File
# Begin Source File
SOURCE=.\references.c
# End Source File
# Begin Source File
SOURCE=.\request.c
# End Source File
# Begin Source File
SOURCE=.\result.c
# End Source File
# Begin Source File
SOURCE=.\sasl.c
# End Source File
# Begin Source File
SOURCE=.\sbind.c
# End Source File
# Begin Source File
SOURCE=.\schema.c
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=.\sort.c
# End Source File
# Begin Source File
SOURCE=.\sortctrl.c
# End Source File
# Begin Source File
SOURCE=.\string.c
# End Source File
# Begin Source File
SOURCE=.\tls.c
# End Source File
# Begin Source File
SOURCE=.\unbind.c
# End Source File
# Begin Source File
SOURCE=.\url.c
# End Source File
# Begin Source File
SOURCE=".\utf-8-conv.c"
# End Source File
# Begin Source File
SOURCE=".\utf-8.c"
# End Source File
# Begin Source File
SOURCE=".\util-int.c"
# End Source File
# Begin Source File
SOURCE=.\vlvctrl.c
# End Source File
# Begin Source File
SOURCE=.\whoami.c
# End Source File
# End Target
# End Project

View file

@ -1,143 +0,0 @@
# Microsoft Developer Studio Project File - Name="ltest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ltest - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ltest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ltest.mak" CFG="ltest - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ltest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ltest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ltest - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ltest - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ltest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ltest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ltest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ltest___"
# PROP BASE Intermediate_Dir "ltest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ltest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ltest - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ltest___"
# PROP BASE Intermediate_Dir "ltest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ltest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "ltest - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ltest__0"
# PROP BASE Intermediate_Dir "ltest__0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ltest"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ENDIF
# Begin Target
# Name "ltest - Win32 Release"
# Name "ltest - Win32 Debug"
# Name "ltest - Win32 Single Release"
# Name "ltest - Win32 Single Debug"
# Begin Source File
SOURCE=.\test.c
# End Source File
# End Target
# End Project

View file

@ -1,146 +0,0 @@
# Microsoft Developer Studio Project File - Name="apitest_r" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=apitest_r - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "apitest_r.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "apitest_r.mak" CFG="apitest_r - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "apitest_r - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "apitest_r - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "apitest_r - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "apitest_r - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "apitest_r - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\apitest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "apitest_r - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "apitest_r_"
# PROP BASE Intermediate_Dir "apitest_r_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\apitest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "apitest_r - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "apitest_r_"
# PROP BASE Intermediate_Dir "apitest_r_"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\apitest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap_r.lib olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "apitest_r - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "apitest_r0"
# PROP BASE Intermediate_Dir "apitest_r0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\apitest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap_r.lib olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 sasl.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "apitest_r - Win32 Release"
# Name "apitest_r - Win32 Debug"
# Name "apitest_r - Win32 Single Debug"
# Name "apitest_r - Win32 Single Release"
# Begin Source File
SOURCE=..\libldap\apitest.c
# End Source File
# End Target
# End Project

View file

@ -1,380 +0,0 @@
# Microsoft Developer Studio Project File - Name="libldap_r" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libldap_r - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libldap_r.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libldap_r.mak" CFG="libldap_r - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libldap_r - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libldap_r - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "libldap_r - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "libldap_r - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "libldap_r - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\libldap_r"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\oldap_r.lib"
!ELSEIF "$(CFG)" == "libldap_r - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\libldap_r"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "_DEBUG" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\oldap_r.lib"
!ELSEIF "$(CFG)" == "libldap_r - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "libldap_"
# PROP BASE Intermediate_Dir "libldap_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\libldap_r"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "_DEBUG" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "_DEBUG" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\oldap_r.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\oldap_r.lib"
!ELSEIF "$(CFG)" == "libldap_r - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libldap0"
# PROP BASE Intermediate_Dir "libldap0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\libldap_r"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "LDAP_R_COMPILE" /D "WIN32" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\oldap_r.lib"
# ADD LIB32 /nologo /out:"..\..\SRelease\oldap_r.lib"
!ENDIF
# Begin Target
# Name "libldap_r - Win32 Release"
# Name "libldap_r - Win32 Debug"
# Name "libldap_r - Win32 Single Debug"
# Name "libldap_r - Win32 Single Release"
# Begin Source File
SOURCE=..\libldap\abandon.c
# End Source File
# Begin Source File
SOURCE=..\libldap\add.c
# End Source File
# Begin Source File
SOURCE=..\libldap\addentry.c
# End Source File
# Begin Source File
SOURCE=..\libldap\bind.c
# End Source File
# Begin Source File
SOURCE=..\libldap\cancel.c
# End Source File
# Begin Source File
SOURCE=..\libldap\charray.c
# End Source File
# Begin Source File
SOURCE=..\libldap\compare.c
# End Source File
# Begin Source File
SOURCE=..\libldap\controls.c
# End Source File
# Begin Source File
SOURCE=..\libldap\cyrus.c
# End Source File
# Begin Source File
SOURCE=..\libldap\delete.c
# End Source File
# Begin Source File
SOURCE=..\libldap\dnssrv.c
# End Source File
# Begin Source File
SOURCE=..\libldap\error.c
# End Source File
# Begin Source File
SOURCE=..\libldap\extended.c
# End Source File
# Begin Source File
SOURCE=..\libldap\filter.c
# End Source File
# Begin Source File
SOURCE=..\libldap\free.c
# End Source File
# Begin Source File
SOURCE=..\libldap\getattr.c
# End Source File
# Begin Source File
SOURCE=..\libldap\getdn.c
# End Source File
# Begin Source File
SOURCE=..\libldap\getentry.c
# End Source File
# Begin Source File
SOURCE=..\libldap\getvalues.c
# End Source File
# Begin Source File
SOURCE=..\libldap\init.c
# End Source File
# Begin Source File
SOURCE=..\libldap\kbind.c
# End Source File
# Begin Source File
SOURCE="..\libldap\ldap-int.h"
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_cdefs.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_config.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_defaults.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_features.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_int_thread.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_log.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_pvt.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_pvt_thread.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_pvt_uc.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_queue.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_schema.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_utf8.h
# End Source File
# Begin Source File
SOURCE=..\libldap\modify.c
# End Source File
# Begin Source File
SOURCE=..\libldap\modrdn.c
# End Source File
# Begin Source File
SOURCE=..\libldap\open.c
# End Source File
# Begin Source File
SOURCE=..\libldap\options.c
# End Source File
# Begin Source File
SOURCE="..\libldap\os-ip.c"
# End Source File
# Begin Source File
SOURCE=..\libldap\print.c
# End Source File
# Begin Source File
SOURCE=.\rdwr.c
# ADD CPP /I "..\libldap"
# End Source File
# Begin Source File
SOURCE=..\libldap\request.c
# End Source File
# Begin Source File
SOURCE=..\libldap\result.c
# End Source File
# Begin Source File
SOURCE=..\libldap\sasl.c
# End Source File
# Begin Source File
SOURCE=..\libldap\sbind.c
# End Source File
# Begin Source File
SOURCE=..\libldap\schema.c
# End Source File
# Begin Source File
SOURCE=..\libldap\search.c
# End Source File
# Begin Source File
SOURCE=..\libldap\sort.c
# End Source File
# Begin Source File
SOURCE=..\libldap\sortctrl.c
# End Source File
# Begin Source File
SOURCE=..\libldap\string.c
# End Source File
# Begin Source File
SOURCE=.\thr_nt.c
# End Source File
# Begin Source File
SOURCE=.\thr_stub.c
# End Source File
# Begin Source File
SOURCE=.\threads.c
# End Source File
# Begin Source File
SOURCE=..\libldap\tls.c
# End Source File
# Begin Source File
SOURCE=.\tpool.c
# ADD CPP /I "..\libldap"
# End Source File
# Begin Source File
SOURCE=..\libldap\unbind.c
# End Source File
# Begin Source File
SOURCE=..\libldap\url.c
# End Source File
# Begin Source File
SOURCE="..\libldap\utf-8-conv.c"
# End Source File
# Begin Source File
SOURCE="..\libldap\utf-8.c"
# End Source File
# Begin Source File
SOURCE="..\libldap\util-int.c"
# End Source File
# Begin Source File
SOURCE=..\libldap\vlvctrl.c
# End Source File
# End Target
# End Project

View file

@ -1,87 +0,0 @@
# Microsoft Developer Studio Project File - Name="ltest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ltest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ltest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ltest.mak" CFG="ltest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ltest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ltest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ltest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release\ltest"
# PROP Intermediate_Dir "Release\ltest"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
!ELSEIF "$(CFG)" == "ltest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ltest___"
# PROP BASE Intermediate_Dir "ltest___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug\ltest"
# PROP Intermediate_Dir "Debug\ltest"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
!ENDIF
# Begin Target
# Name "ltest - Win32 Release"
# Name "ltest - Win32 Debug"
# Begin Source File
SOURCE=.\test.c
# End Source File
# End Target
# End Project

View file

@ -1,143 +0,0 @@
# Microsoft Developer Studio Project File - Name="ltest_r" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ltest_r - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ltest_r.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ltest_r.mak" CFG="ltest_r - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ltest_r - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ltest_r - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ltest_r - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ltest_r - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ltest_r - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ltest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ltest_r - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ltest_r___"
# PROP BASE Intermediate_Dir "ltest_r___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ltest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ltest_r - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ltest_r_"
# PROP BASE Intermediate_Dir "ltest_r_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ltest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ltest_r - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ltest_r0"
# PROP BASE Intermediate_Dir "ltest_r0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ltest_r"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib olutil32.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib hs_regex.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "ltest_r - Win32 Release"
# Name "ltest_r - Win32 Debug"
# Name "ltest_r - Win32 Single Debug"
# Name "ltest_r - Win32 Single Release"
# Begin Source File
SOURCE=..\libldap\test.c
# End Source File
# End Target
# End Project

View file

@ -1,162 +0,0 @@
# Microsoft Developer Studio Project File - Name="liblunicode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=liblunicode - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblunicode.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "liblunicode.mak" CFG="liblunicode - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblunicode - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "liblunicode - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "liblunicode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\liblunicode"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\liblunicode"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "liblunicode"
# PROP BASE Intermediate_Dir "liblunicode"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\liblunicode"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\oluni32.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\oluni32.lib"
!ELSEIF "$(CFG)" == "liblunicode - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libluti0"
# PROP BASE Intermediate_Dir "libluti0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\liblunicode"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\oluni32.lib"
# ADD LIB32 /nologo /out:"..\..\SRelease\oluni32.lib"
!ENDIF
# Begin Target
# Name "liblunicode - Win32 Release"
# Name "liblunicode - Win32 Debug"
# Name "liblunicode - Win32 Single Debug"
# Name "liblunicode - Win32 Single Release"
# Begin Source File
SOURCE=..\..\include\ldap_pvt_uc.h
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_utf8.h
# End Source File
# Begin Source File
SOURCE=.\ucdata\ucdata.c
# End Source File
# Begin Source File
SOURCE=.\ucdata\ucdata.h
# End Source File
# Begin Source File
SOURCE=.\ucstr.c
# End Source File
# Begin Source File
SOURCE=.\ure\ure.c
# End Source File
# Begin Source File
SOURCE=.\ure\ure.h
# End Source File
# Begin Source File
SOURCE=.\ure\urestubs.c
# End Source File
# End Target
# End Project

View file

@ -1,146 +0,0 @@
# Microsoft Developer Studio Project File - Name="ucgendat" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=ucgendat - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ucgendat.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ucgendat.mak" CFG="ucgendat - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ucgendat - Win32 Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ucgendat - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "ucgendat - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "ucgendat - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "ucgendat - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\ucgendat"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 sasl.lib oldap32.lib olber32.lib olutil32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "ucgendat - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ucgendat_"
# PROP BASE Intermediate_Dir "ucgendat_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\ucgendat"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "ucgendat - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ucgendat_"
# PROP BASE Intermediate_Dir "ucgendat_"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\ucgendat"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 oldap32.lib olber32.lib olutil32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "ucgendat - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ucgendat0"
# PROP BASE Intermediate_Dir "ucgendat0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\ucgendat"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 oldap32.lib olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 sasl.lib oldap32.lib olber32.lib olutil32.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "ucgendat - Win32 Release"
# Name "ucgendat - Win32 Debug"
# Name "ucgendat - Win32 Single Debug"
# Name "ucgendat - Win32 Single Release"
# Begin Source File
SOURCE=.\ucdata\ucgendat.c
# End Source File
# End Target
# End Project

View file

@ -1,317 +0,0 @@
# Microsoft Developer Studio Project File - Name="liblutil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=liblutil - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "liblutil.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "liblutil.mak" CFG="liblutil - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblutil - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "liblutil - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\liblutil"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Release\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\liblutil"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\Debug\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "liblutil"
# PROP BASE Intermediate_Dir "liblutil"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\liblutil"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\olutil32.lib"
# ADD LIB32 /nologo /out:"..\..\SDebug\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libluti0"
# PROP BASE Intermediate_Dir "libluti0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\liblutil"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\olutil32.lib"
# ADD LIB32 /nologo /out:"..\..\SRelease\olutil32.lib"
!ENDIF
# Begin Target
# Name "liblutil - Win32 Release"
# Name "liblutil - Win32 Debug"
# Name "liblutil - Win32 Single Debug"
# Name "liblutil - Win32 Single Release"
# Begin Source File
SOURCE=.\base64.c
# End Source File
# Begin Source File
SOURCE=..\..\include\ac\bytes.h
# End Source File
# Begin Source File
SOURCE=.\csn.c
# End Source File
# Begin Source File
SOURCE=.\entropy.c
# End Source File
# Begin Source File
SOURCE="..\..\include\getopt-compat.h"
# End Source File
# Begin Source File
SOURCE=.\getopt.c
# End Source File
# Begin Source File
SOURCE=.\getpass.c
# End Source File
# Begin Source File
SOURCE=.\hash.c
# End Source File
# Begin Source File
SOURCE=..\..\include\ldap_cdefs.h
# End Source File
# Begin Source File
SOURCE=.\lockf.c
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil_hash.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil_ldap.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil_lockf.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil_md5.h
# End Source File
# Begin Source File
SOURCE=..\..\include\lutil_sha1.h
# End Source File
# Begin Source File
SOURCE=.\md5.c
# End Source File
# Begin Source File
SOURCE=.\ntservice.c
# End Source File
# Begin Source File
SOURCE=.\passfile.c
# End Source File
# Begin Source File
SOURCE=.\passwd.c
# End Source File
# Begin Source File
SOURCE=..\..\include\portable.h
# End Source File
# Begin Source File
SOURCE="..\..\include\queue-compat.h"
# End Source File
# Begin Source File
SOURCE=.\sasl.c
# End Source File
# Begin Source File
SOURCE=.\sha1.c
# End Source File
# Begin Source File
SOURCE=.\slapdmsg.mc
!IF "$(CFG)" == "liblutil - Win32 Release"
# Begin Custom Build - Building slapd message file
IntDir=.\..\..\Release\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# Begin Custom Build - Building slapd message file
IntDir=.\..\..\Debug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
# Begin Custom Build - Building slapd message file
IntDir=.\..\..\SDebug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
# Begin Custom Build - Building slapd message file
IntDir=.\..\..\SRelease\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir $(IntDir)
mc -v slapdmsg.mc -r $(IntDir)
rc /v /r $(IntDir)\slapdmsg.rc
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sockpair.c
# End Source File
# Begin Source File
SOURCE=.\utils.c
# End Source File
# Begin Source File
SOURCE=.\uuid.c
# End Source File
# Begin Source File
SOURCE=.\avl.c
# End Source File
# Begin Source File
SOURCE=..\..\include\avl.h
# End Source File
# Begin Source File
SOURCE=.\ldif.c
# End Source File
# Begin Source File
SOURCE=.\fetch.c
# End Source File
# Begin Source File
SOURCE=..\..\include\ldif.h
# End Source File
# End Target
# End Project

View file

@ -1,201 +0,0 @@
# Microsoft Developer Studio Project File - Name="passwd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=passwd - Win32 DLL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "passwd.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "passwd.mak" CFG="passwd - Win32 DLL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "passwd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "passwd - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "passwd - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "passwd - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE "passwd - Win32 DLL Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "passwd - Win32 DLL Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "passwd - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\passwd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "passwd - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "passwd___"
# PROP BASE Intermediate_Dir "passwd___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\passwd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "passwd - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "passwd___"
# PROP BASE Intermediate_Dir "passwd___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\passwd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "passwd - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "passwd__0"
# PROP BASE Intermediate_Dir "passwd__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\passwd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 olber32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ELSEIF "$(CFG)" == "passwd - Win32 DLL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "passwd___"
# PROP BASE Intermediate_Dir "passwd___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\DLLDebug"
# PROP Intermediate_Dir "..\..\DLLDebug\passwd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "passwd - Win32 DLL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "passwd__0"
# PROP BASE Intermediate_Dir "passwd__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "passwd__0"
# PROP Intermediate_Dir "passwd__0"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
# ADD LINK32 ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ENDIF
# Begin Target
# Name "passwd - Win32 Release"
# Name "passwd - Win32 Debug"
# Name "passwd - Win32 Single Debug"
# Name "passwd - Win32 Single Release"
# Name "passwd - Win32 DLL Debug"
# Name "passwd - Win32 DLL Release"
# Begin Source File
SOURCE=.\ptest.c
# End Source File
# End Target
# End Project

View file

@ -1,257 +0,0 @@
# Microsoft Developer Studio Project File - Name="backbdb" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=backbdb - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "backbdb.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "backbdb.mak" CFG="backbdb - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "backbdb - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "backbdb - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backbdb - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backbdb - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "backbdb - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\Release"
# PROP Intermediate_Dir "..\..\..\Release\backbdb"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\slapi" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backbdb - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\Debug"
# PROP Intermediate_Dir "..\..\..\Debug\backbdb"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\slapi" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backbdb - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "backbdb"
# PROP BASE Intermediate_Dir "backbdb"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\SDebug"
# PROP Intermediate_Dir "..\..\..\SDebug\backbdb"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\\" /I "..\slapi" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backbdb - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "backldb0"
# PROP BASE Intermediate_Dir "backldb0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\SRelease"
# PROP Intermediate_Dir "..\..\..\SRelease\backbdb"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\\" /I "..\slapi" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "backbdb - Win32 Release"
# Name "backbdb - Win32 Debug"
# Name "backbdb - Win32 Single Debug"
# Name "backbdb - Win32 Single Release"
# Begin Source File
SOURCE=.\add.c
# End Source File
# Begin Source File
SOURCE=.\attr.c
# End Source File
# Begin Source File
SOURCE=.\attribute.c
# End Source File
# Begin Source File
SOURCE=".\back-bdb.h"
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\cache.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=.\dbcache.c
# End Source File
# Begin Source File
SOURCE=.\delete.c
# End Source File
# Begin Source File
SOURCE=.\dn2entry.c
# End Source File
# Begin Source File
SOURCE=.\dn2id.c
# End Source File
# Begin Source File
SOURCE=.\error.c
# End Source File
# Begin Source File
SOURCE=.\extended.c
# End Source File
# Begin Source File
SOURCE=.\external.h
# End Source File
# Begin Source File
SOURCE=.\filterindex.c
# End Source File
# Begin Source File
SOURCE=.\group.c
# End Source File
# Begin Source File
SOURCE=.\id2entry.c
# End Source File
# Begin Source File
SOURCE=.\idl.c
# End Source File
# Begin Source File
SOURCE=.\idl.h
# End Source File
# Begin Source File
SOURCE=.\index.c
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\key.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\modrdn.c
# End Source File
# Begin Source File
SOURCE=.\nextid.c
# End Source File
# Begin Source File
SOURCE=.\operational.c
# End Source File
# Begin Source File
SOURCE=.\passwd.c
# End Source File
# Begin Source File
SOURCE=".\proto-bdb.h"
# End Source File
# Begin Source File
SOURCE=.\referral.c
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=.\tools.c
# End Source File
# End Target
# End Project

View file

@ -1,258 +0,0 @@
# Microsoft Developer Studio Project File - Name="backldbm" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=backldbm - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "backldbm.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "backldbm.mak" CFG="backldbm - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "backldbm - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "backldbm - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backldbm - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "backldbm - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "backldbm - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\Release"
# PROP Intermediate_Dir "..\..\..\Release\backldbm"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backldbm - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\Debug"
# PROP Intermediate_Dir "..\..\..\Debug\backldbm"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backldbm - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "backldbm"
# PROP BASE Intermediate_Dir "backldbm"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\SDebug"
# PROP Intermediate_Dir "..\..\..\SDebug\backldbm"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backldbm - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "backldb0"
# PROP BASE Intermediate_Dir "backldb0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\SRelease"
# PROP Intermediate_Dir "..\..\..\SRelease\backldbm"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\\" /I "..\slapi..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "backldbm - Win32 Release"
# Name "backldbm - Win32 Debug"
# Name "backldbm - Win32 Single Debug"
# Name "backldbm - Win32 Single Release"
# Begin Source File
SOURCE=.\add.c
# End Source File
# Begin Source File
SOURCE=.\alias.c
# End Source File
# Begin Source File
SOURCE=.\attr.c
# End Source File
# Begin Source File
SOURCE=".\back-ldbm.h"
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\cache.c
# End Source File
# Begin Source File
SOURCE=.\close.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=.\dbcache.c
# End Source File
# Begin Source File
SOURCE=.\delete.c
# End Source File
# Begin Source File
SOURCE=.\dn2id.c
# End Source File
# Begin Source File
SOURCE=.\entry.c
# End Source File
# Begin Source File
SOURCE=.\extended.c
# End Source File
# Begin Source File
SOURCE=.\external.h
# End Source File
# Begin Source File
SOURCE=.\filterindex.c
# End Source File
# Begin Source File
SOURCE=.\id2children.c
# End Source File
# Begin Source File
SOURCE=.\id2entry.c
# End Source File
# Begin Source File
SOURCE=.\idl.c
# End Source File
# Begin Source File
SOURCE=.\index.c
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\key.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\modrdn.c
# End Source File
# Begin Source File
SOURCE=.\nextid.c
# End Source File
# Begin Source File
SOURCE=.\operational.c
# End Source File
# Begin Source File
SOURCE=".\proto-back-ldbm.h"
# End Source File
# Begin Source File
SOURCE=.\referral.c
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=.\tools.c
# End Source File
# Begin Source File
SOURCE=.\ldbm.c
# End Source File
# Begin Source File
SOURCE=.\ldbm.h
# End Source File
# End Target
# End Project

View file

@ -1,213 +0,0 @@
# Microsoft Developer Studio Project File - Name="backmon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=backmon - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "backmon.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "backmon.mak" CFG="backmon - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "backmon - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "backmon - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backmon - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backmon - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "backmon - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\Release"
# PROP Intermediate_Dir "..\..\..\Release\backmon"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\slapi..\..\..\include" /I "..\slapi" /I "..\..\..\include" /I "..\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backmon - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\Debug"
# PROP Intermediate_Dir "..\..\..\Debug\backmon"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\slapi..\..\..\include" /I "..\slapi" /I "..\..\..\include" /I "..\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backmon - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "backmon"
# PROP BASE Intermediate_Dir "backmon"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\SDebug"
# PROP Intermediate_Dir "..\..\..\SDebug\backmon"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\slapi..\..\..\include" /I "..\slapi" /I "..\..\..\include" /I "..\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backmon - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "backldb0"
# PROP BASE Intermediate_Dir "backldb0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\SRelease"
# PROP Intermediate_Dir "..\..\..\SRelease\backmon"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\slapi" /I "..\..\..\include" /I "..\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "backmon - Win32 Release"
# Name "backmon - Win32 Debug"
# Name "backmon - Win32 Single Debug"
# Name "backmon - Win32 Single Release"
# Begin Source File
SOURCE=".\back-monitor.h"
# End Source File
# Begin Source File
SOURCE=.\backend.c
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\cache.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\conn.c
# End Source File
# Begin Source File
SOURCE=.\database.c
# End Source File
# Begin Source File
SOURCE=.\entry.c
# End Source File
# Begin Source File
SOURCE=.\external.h
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\listener.c
# End Source File
# Begin Source File
SOURCE=.\log.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\operation.c
# End Source File
# Begin Source File
SOURCE=.\operational.c
# End Source File
# Begin Source File
SOURCE=".\proto-back-monitor.h"
# End Source File
# Begin Source File
SOURCE=.\rww.c
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=.\sent.c
# End Source File
# Begin Source File
SOURCE=.\thread.c
# End Source File
# Begin Source File
SOURCE=.\time.c
# End Source File
# End Target
# End Project

View file

@ -1,186 +0,0 @@
# Microsoft Developer Studio Project File - Name="backperl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=backperl - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "backperl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "backperl.mak" CFG="backperl - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "backperl - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "backperl - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backperl - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backperl - Win32 Single Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "backperl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\Release"
# PROP Intermediate_Dir "..\..\..\Release\backperl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CONSOLE" /D "NO_STRICT" /D "HAVE_DES_CRYPT" /D "PERL_IMPLICIT_CONTEXT" /D "PERL_IMPLICIT_SYS" /D "PERL_MSVCRT_READFIX" /D "MULTIPLICITY" /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backperl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\Debug"
# PROP Intermediate_Dir "..\..\..\Debug\backperl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "PERL_IMPLICIT_CONTEXT" /D "PERL_IMPLICIT_SYS" /D "NO_STRICT" /D "HAVE_DES_FCRYPT" /D "PERL_MSVCRT_READFIX" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backperl - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "backperl"
# PROP BASE Intermediate_Dir "backperl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\SDebug"
# PROP Intermediate_Dir "..\..\..\SDebug\backperl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backperl - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "backldb0"
# PROP BASE Intermediate_Dir "backldb0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\SRelease"
# PROP Intermediate_Dir "..\..\..\SRelease\backperl"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "D:\perl\lib\CORE" /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CONSOLE" /D "NO_STRICT" /D "HAVE_DES_FCRYPT" /D "PERL_IMPLICIT_CONTEXT" /D "PERL_IMPLICIT_SYS" /D "PERL_MSVCRT_READFIX" /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "backperl - Win32 Release"
# Name "backperl - Win32 Debug"
# Name "backperl - Win32 Single Debug"
# Name "backperl - Win32 Single Release"
# Begin Source File
SOURCE=.\add.c
# End Source File
# Begin Source File
SOURCE=.\asperl_undefs.h
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\close.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=.\delete.c
# End Source File
# Begin Source File
SOURCE=.\external.h
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\modrdn.c
# End Source File
# Begin Source File
SOURCE=.\perl_back.h
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# End Target
# End Project

View file

@ -1,205 +0,0 @@
# Microsoft Developer Studio Project File - Name="backsql" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=backsql - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "backsql.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "backsql.mak" CFG="backsql - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "backsql - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "backsql - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backsql - Win32 Single Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "backsql - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "backsql - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\Release"
# PROP Intermediate_Dir "..\..\..\Release\backsql"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x419
# ADD RSC /l 0x419
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backsql - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\Debug"
# PROP Intermediate_Dir "..\..\..\Debug\backsql"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x419
# ADD RSC /l 0x419
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backsql - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "backsql"
# PROP BASE Intermediate_Dir "backsql"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\SDebug"
# PROP Intermediate_Dir "..\..\..\SDebug\backsql"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x419
# ADD RSC /l 0x419
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\\" /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "backsql - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "backldb0"
# PROP BASE Intermediate_Dir "backldb0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\SRelease"
# PROP Intermediate_Dir "..\..\..\SRelease\backsql"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x419
# ADD RSC /l 0x419
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\\" /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "backsql - Win32 Release"
# Name "backsql - Win32 Debug"
# Name "backsql - Win32 Single Debug"
# Name "backsql - Win32 Single Release"
# Begin Source File
SOURCE=".\back-sql.h"
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=".\entry-id.c"
# End Source File
# Begin Source File
SOURCE=".\entry-id.h"
# End Source File
# Begin Source File
SOURCE=.\external.h
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\other.c
# End Source File
# Begin Source File
SOURCE=".\schema-map.c"
# End Source File
# Begin Source File
SOURCE=".\schema-map.h"
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=".\sql-types.h"
# End Source File
# Begin Source File
SOURCE=".\sql-wrap.c"
# End Source File
# Begin Source File
SOURCE=".\sql-wrap.h"
# End Source File
# Begin Source File
SOURCE=.\util.c
# End Source File
# Begin Source File
SOURCE=.\util.h
# End Source File
# End Target
# End Project

View file

@ -1,374 +0,0 @@
# Microsoft Developer Studio Project File - Name="libslapd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libslapd - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libslapd.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "libslapd.mak" CFG="libslapd - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libslapd - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libslapd - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "libslapd - Win32 Single Debug" (based on\
"Win32 (x86) Static Library")
!MESSAGE "libslapd - Win32 Single Release" (based on\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "libslapd - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libslapd"
# PROP BASE Intermediate_Dir "libslapd"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\libslapd"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /I "slapi" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "libslapd - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "libslap0"
# PROP BASE Intermediate_Dir "libslap0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\libslapd"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /I "slapi" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "libslapd - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "libslap1"
# PROP BASE Intermediate_Dir "libslap1"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\libslapd"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I ".\slapi" /I "..\..\include" /I "slapi" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "libslapd - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "libslap2"
# PROP BASE Intermediate_Dir "libslap2"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\libslapd"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /I "slapi" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "libslapd - Win32 Release"
# Name "libslapd - Win32 Debug"
# Name "libslapd - Win32 Single Debug"
# Name "libslapd - Win32 Single Release"
# Begin Source File
SOURCE=.\abandon.c
# End Source File
# Begin Source File
SOURCE=.\acl.c
# End Source File
# Begin Source File
SOURCE=.\aclparse.c
# End Source File
# Begin Source File
SOURCE=.\ad.c
# End Source File
# Begin Source File
SOURCE=.\add.c
# End Source File
# Begin Source File
SOURCE=.\at.c
# End Source File
# Begin Source File
SOURCE=.\attr.c
# End Source File
# Begin Source File
SOURCE=.\ava.c
# End Source File
# Begin Source File
SOURCE=.\backend.c
# End Source File
# Begin Source File
SOURCE=.\backglue.c
# End Source File
# Begin Source File
SOURCE=.\bind.c
# End Source File
# Begin Source File
SOURCE=.\ch_malloc.c
# End Source File
# Begin Source File
SOURCE=.\compare.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=.\connection.c
# End Source File
# Begin Source File
SOURCE=.\controls.c
# End Source File
# Begin Source File
SOURCE=.\cr.c
# End Source File
# Begin Source File
SOURCE=.\daemon.c
# End Source File
# Begin Source File
SOURCE=.\delete.c
# End Source File
# Begin Source File
SOURCE=.\dn.c
# End Source File
# Begin Source File
SOURCE=.\entry.c
# End Source File
# Begin Source File
SOURCE=.\extended.c
# End Source File
# Begin Source File
SOURCE=.\filter.c
# End Source File
# Begin Source File
SOURCE=.\filterentry.c
# End Source File
# Begin Source File
SOURCE=.\index.c
# End Source File
# Begin Source File
SOURCE=.\init.c
# End Source File
# Begin Source File
SOURCE=.\kerberos.c
# End Source File
# Begin Source File
SOURCE=.\limits.c
# End Source File
# Begin Source File
SOURCE=.\lock.c
# End Source File
# Begin Source File
SOURCE=.\matchedValues.c
# End Source File
# Begin Source File
SOURCE=.\modify.c
# End Source File
# Begin Source File
SOURCE=.\modrdn.c
# End Source File
# Begin Source File
SOURCE=.\mods.c
# End Source File
# Begin Source File
SOURCE=.\mr.c
# End Source File
# Begin Source File
SOURCE=.\mra.c
# End Source File
# Begin Source File
SOURCE=.\oc.c
# End Source File
# Begin Source File
SOURCE=.\oidm.c
# End Source File
# Begin Source File
SOURCE=.\operation.c
# End Source File
# Begin Source File
SOURCE=.\passwd.c
# End Source File
# Begin Source File
SOURCE=.\phonetic.c
# End Source File
# Begin Source File
SOURCE=".\proto-slap.h"
# End Source File
# Begin Source File
SOURCE=.\referral.c
# End Source File
# Begin Source File
SOURCE=.\repl.c
# End Source File
# Begin Source File
SOURCE=.\root_dse.c
# End Source File
# Begin Source File
SOURCE=.\sasl.c
# End Source File
# Begin Source File
SOURCE=.\saslauthz.c
# End Source File
# Begin Source File
SOURCE=.\schema.c
# End Source File
# Begin Source File
SOURCE=.\schema_check.c
# End Source File
# Begin Source File
SOURCE=.\schema_init.c
# End Source File
# Begin Source File
SOURCE=.\schema_prep.c
# End Source File
# Begin Source File
SOURCE=.\schemaparse.c
# End Source File
# Begin Source File
SOURCE=.\search.c
# End Source File
# Begin Source File
SOURCE=.\sets.c
# End Source File
# Begin Source File
SOURCE=.\sets.h
# End Source File
# Begin Source File
SOURCE=.\slap.h
# End Source File
# Begin Source File
SOURCE=.\starttls.c
# End Source File
# Begin Source File
SOURCE=.\str2filter.c
# End Source File
# Begin Source File
SOURCE=.\syntax.c
# End Source File
# Begin Source File
SOURCE=.\unbind.c
# End Source File
# Begin Source File
SOURCE=.\user.c
# End Source File
# Begin Source File
SOURCE=.\value.c
# End Source File
# End Target
# End Project

View file

@ -1,165 +0,0 @@
# Microsoft Developer Studio Project File - Name="slapd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=slapd - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "slapd.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "slapd.mak" CFG="slapd - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "slapd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "slapd - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "slapd - Win32 Single Debug" (based on\
"Win32 (x86) Console Application")
!MESSAGE "slapd - Win32 Single Release" (based on\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "slapd - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Release"
# PROP Intermediate_Dir "..\..\Release\slapd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "slapi" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 advapi32.lib rpcrt4.lib sasl.lib libdb40.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Release"
!ELSEIF "$(CFG)" == "slapd - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Debug"
# PROP Intermediate_Dir "..\..\Debug\slapd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "slapi" /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 advapi32.lib rpcrt4.lib libdb40d.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Debug"
!ELSEIF "$(CFG)" == "slapd - Win32 Single Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "slapd___"
# PROP BASE Intermediate_Dir "slapd___"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\slapd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "slapi" /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 hs_regexd.lib libdbs.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 rpcrt4.lib libdb32.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\SDebug"
!ELSEIF "$(CFG)" == "slapd - Win32 Single Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "slapd__0"
# PROP BASE Intermediate_Dir "slapd__0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\slapd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "slapi" /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 hs_regex.lib libdb.lib wsock32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 libdb.lib libdb32.lib rpcrt4.lib hs_regex.lib libsasl.lib ws2_32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\SRelease"
!ENDIF
# Begin Target
# Name "slapd - Win32 Release"
# Name "slapd - Win32 Debug"
# Name "slapd - Win32 Single Debug"
# Name "slapd - Win32 Single Release"
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=.\nt_svc.c
# End Source File
# Begin Source File
SOURCE=.\operational.c
# End Source File
# Begin Source File
SOURCE=".\proto-slap.h"
# End Source File
# Begin Source File
SOURCE=.\result.c
# End Source File
# Begin Source File
SOURCE=.\slap.h
# End Source File
# End Target
# End Project

View file

@ -1,163 +0,0 @@
# Microsoft Developer Studio Project File - Name="slurpd" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=slurpd - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "slurpd.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "slurpd.mak" CFG="slurpd - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "slurpd - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "slurpd - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "slurpd - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "slurpd - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "slurpd - Win32 Release"
# Name "slurpd - Win32 Debug"
# Begin Source File
SOURCE=.\admin.c
# End Source File
# Begin Source File
SOURCE=.\args.c
# End Source File
# Begin Source File
SOURCE=.\ch_malloc.c
# End Source File
# Begin Source File
SOURCE=.\config.c
# End Source File
# Begin Source File
SOURCE=.\fm.c
# End Source File
# Begin Source File
SOURCE=.\globals.c
# End Source File
# Begin Source File
SOURCE=.\globals.h
# End Source File
# Begin Source File
SOURCE=.\ldap_op.c
# End Source File
# Begin Source File
SOURCE=.\lock.c
# End Source File
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=".\proto-slurp.h"
# End Source File
# Begin Source File
SOURCE=.\re.c
# End Source File
# Begin Source File
SOURCE=.\reject.c
# End Source File
# Begin Source File
SOURCE=.\replica.c
# End Source File
# Begin Source File
SOURCE=.\replog.c
# End Source File
# Begin Source File
SOURCE=.\ri.c
# End Source File
# Begin Source File
SOURCE=.\rq.c
# End Source File
# Begin Source File
SOURCE=.\sanity.c
# End Source File
# Begin Source File
SOURCE=.\slurp.h
# End Source File
# Begin Source File
SOURCE=.\st.c
# End Source File
# End Target
# End Project