check_game: do not export local symbols

This commit is contained in:
RincewindsHat 2024-10-31 03:42:06 +01:00
parent aa143390f5
commit 8355b9db40

View file

@ -37,9 +37,9 @@ const char *email = "devel@monitoring-plugins.org";
#include "utils.h"
#include "runcmd.h"
int process_arguments(int, char **);
int validate_arguments(void);
void print_help(void);
static int process_arguments(int, char **);
static int validate_arguments(void);
static void print_help(void);
void print_usage(void);
#define QSTAT_DATA_DELIMITER ","
@ -49,17 +49,17 @@ void print_usage(void);
#define QSTAT_HOST_TIMEOUT "TIMEOUT"
#define QSTAT_MAX_RETURN_ARGS 12
char *server_ip;
char *game_type;
int port = 0;
static char *server_ip;
static char *game_type;
static int port = 0;
bool verbose = false;
static bool verbose = false;
int qstat_game_players_max = -1;
int qstat_game_players = -1;
int qstat_game_field = -1;
int qstat_map_field = -1;
int qstat_ping_field = -1;
static int qstat_game_players_max = -1;
static int qstat_game_players = -1;
static int qstat_game_field = -1;
static int qstat_map_field = -1;
static int qstat_ping_field = -1;
int main(int argc, char **argv) {
char *command_line;