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* MM-68158: Fix shared channel remote display and add WebSocket notification Fix getSharedChannelRemotes API handler passing ChannelId instead of RemoteId to GetRemoteCluster, which always failed the lookup. Add RemoteId to SharedChannelRemoteStatus model and store query. Add shared_channel_remote_updated WebSocket event published from the onInvite callback so the UI refreshes its cached remote names when the async invite completes, instead of showing the generic "Shared with trusted organizations" fallback. * Improved unit tests per review comments
475 lines
20 KiB
Go
475 lines
20 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package model
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import (
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"encoding/json"
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"io"
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"maps"
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"strconv"
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)
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type WebsocketEventType string
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const (
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WebsocketEventTyping WebsocketEventType = "typing"
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WebsocketEventPosted WebsocketEventType = "posted"
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WebsocketEventPostEdited WebsocketEventType = "post_edited"
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WebsocketEventPostDeleted WebsocketEventType = "post_deleted"
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WebsocketEventPostUnread WebsocketEventType = "post_unread"
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WebsocketEventChannelConverted WebsocketEventType = "channel_converted"
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WebsocketEventChannelCreated WebsocketEventType = "channel_created"
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WebsocketEventChannelDeleted WebsocketEventType = "channel_deleted"
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WebsocketEventChannelRestored WebsocketEventType = "channel_restored"
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WebsocketEventChannelUpdated WebsocketEventType = "channel_updated"
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WebsocketEventChannelMemberUpdated WebsocketEventType = "channel_member_updated"
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WebsocketEventChannelSchemeUpdated WebsocketEventType = "channel_scheme_updated"
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WebsocketEventDirectAdded WebsocketEventType = "direct_added"
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WebsocketEventGroupAdded WebsocketEventType = "group_added"
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WebsocketEventNewUser WebsocketEventType = "new_user"
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WebsocketEventAddedToTeam WebsocketEventType = "added_to_team"
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WebsocketEventLeaveTeam WebsocketEventType = "leave_team"
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WebsocketEventUpdateTeam WebsocketEventType = "update_team"
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WebsocketEventDeleteTeam WebsocketEventType = "delete_team"
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WebsocketEventRestoreTeam WebsocketEventType = "restore_team"
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WebsocketEventUpdateTeamScheme WebsocketEventType = "update_team_scheme"
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WebsocketEventUserAdded WebsocketEventType = "user_added"
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WebsocketEventUserUpdated WebsocketEventType = "user_updated"
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WebsocketEventUserRoleUpdated WebsocketEventType = "user_role_updated"
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WebsocketEventMemberroleUpdated WebsocketEventType = "memberrole_updated"
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WebsocketEventUserRemoved WebsocketEventType = "user_removed"
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WebsocketEventPreferenceChanged WebsocketEventType = "preference_changed"
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WebsocketEventPreferencesChanged WebsocketEventType = "preferences_changed"
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WebsocketEventPreferencesDeleted WebsocketEventType = "preferences_deleted"
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WebsocketEventEphemeralMessage WebsocketEventType = "ephemeral_message"
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WebsocketEventStatusChange WebsocketEventType = "status_change"
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WebsocketEventHello WebsocketEventType = "hello"
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WebsocketAuthenticationChallenge WebsocketEventType = "authentication_challenge"
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WebsocketEventReactionAdded WebsocketEventType = "reaction_added"
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WebsocketEventReactionRemoved WebsocketEventType = "reaction_removed"
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WebsocketEventResponse WebsocketEventType = "response"
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WebsocketEventEmojiAdded WebsocketEventType = "emoji_added"
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WebsocketEventMultipleChannelsViewed WebsocketEventType = "multiple_channels_viewed"
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WebsocketEventPluginStatusesChanged WebsocketEventType = "plugin_statuses_changed"
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WebsocketEventPluginEnabled WebsocketEventType = "plugin_enabled"
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WebsocketEventPluginDisabled WebsocketEventType = "plugin_disabled"
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WebsocketEventRoleUpdated WebsocketEventType = "role_updated"
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WebsocketEventLicenseChanged WebsocketEventType = "license_changed"
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WebsocketEventConfigChanged WebsocketEventType = "config_changed"
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WebsocketEventOpenDialog WebsocketEventType = "open_dialog"
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WebsocketEventGuestsDeactivated WebsocketEventType = "guests_deactivated"
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WebsocketEventUserActivationStatusChange WebsocketEventType = "user_activation_status_change"
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WebsocketEventReceivedGroup WebsocketEventType = "received_group"
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WebsocketEventReceivedGroupAssociatedToTeam WebsocketEventType = "received_group_associated_to_team"
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WebsocketEventReceivedGroupNotAssociatedToTeam WebsocketEventType = "received_group_not_associated_to_team"
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WebsocketEventReceivedGroupAssociatedToChannel WebsocketEventType = "received_group_associated_to_channel"
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WebsocketEventReceivedGroupNotAssociatedToChannel WebsocketEventType = "received_group_not_associated_to_channel"
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WebsocketEventGroupMemberDelete WebsocketEventType = "group_member_deleted"
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WebsocketEventGroupMemberAdd WebsocketEventType = "group_member_add"
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WebsocketEventSidebarCategoryCreated WebsocketEventType = "sidebar_category_created"
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WebsocketEventSidebarCategoryUpdated WebsocketEventType = "sidebar_category_updated"
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WebsocketEventSidebarCategoryDeleted WebsocketEventType = "sidebar_category_deleted"
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WebsocketEventSidebarCategoryOrderUpdated WebsocketEventType = "sidebar_category_order_updated"
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WebsocketEventCloudSubscriptionChanged WebsocketEventType = "cloud_subscription_changed"
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WebsocketEventThreadUpdated WebsocketEventType = "thread_updated"
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WebsocketEventThreadFollowChanged WebsocketEventType = "thread_follow_changed"
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WebsocketEventThreadReadChanged WebsocketEventType = "thread_read_changed"
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WebsocketFirstAdminVisitMarketplaceStatusReceived WebsocketEventType = "first_admin_visit_marketplace_status_received"
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WebsocketEventDraftCreated WebsocketEventType = "draft_created"
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WebsocketEventDraftUpdated WebsocketEventType = "draft_updated"
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WebsocketEventDraftDeleted WebsocketEventType = "draft_deleted"
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WebsocketEventAcknowledgementAdded WebsocketEventType = "post_acknowledgement_added"
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WebsocketEventAcknowledgementRemoved WebsocketEventType = "post_acknowledgement_removed"
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WebsocketEventPersistentNotificationTriggered WebsocketEventType = "persistent_notification_triggered"
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WebsocketEventHostedCustomerSignupProgressUpdated WebsocketEventType = "hosted_customer_signup_progress_updated"
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WebsocketEventChannelBookmarkCreated WebsocketEventType = "channel_bookmark_created"
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WebsocketEventChannelBookmarkUpdated WebsocketEventType = "channel_bookmark_updated"
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WebsocketEventChannelBookmarkDeleted WebsocketEventType = "channel_bookmark_deleted"
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WebsocketEventChannelBookmarkSorted WebsocketEventType = "channel_bookmark_sorted"
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WebsocketPresenceIndicator WebsocketEventType = "presence"
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WebsocketPostedNotifyAck WebsocketEventType = "posted_notify_ack"
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WebsocketScheduledPostCreated WebsocketEventType = "scheduled_post_created"
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WebsocketScheduledPostUpdated WebsocketEventType = "scheduled_post_updated"
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WebsocketScheduledPostDeleted WebsocketEventType = "scheduled_post_deleted"
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WebsocketEventCPAFieldCreated WebsocketEventType = "custom_profile_attributes_field_created"
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WebsocketEventCPAFieldUpdated WebsocketEventType = "custom_profile_attributes_field_updated"
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WebsocketEventCPAFieldDeleted WebsocketEventType = "custom_profile_attributes_field_deleted"
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WebsocketEventCPAValuesUpdated WebsocketEventType = "custom_profile_attributes_values_updated"
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WebsocketContentFlaggingReportValueUpdated WebsocketEventType = "content_flagging_report_value_updated"
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WebsocketEventRecapUpdated WebsocketEventType = "recap_updated"
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WebsocketEventPostTranslationUpdated WebsocketEventType = "post_translation_updated"
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WebsocketEventPostRevealed WebsocketEventType = "post_revealed"
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WebsocketEventPostBurned WebsocketEventType = "post_burned"
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WebsocketEventBurnOnReadAllRevealed WebsocketEventType = "burn_on_read_all_revealed"
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WebsocketEventViewCreated WebsocketEventType = "view_created"
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WebsocketEventViewUpdated WebsocketEventType = "view_updated"
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WebsocketEventViewDeleted WebsocketEventType = "view_deleted"
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WebsocketEventViewSorted WebsocketEventType = "view_sorted"
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WebsocketEventPropertyFieldCreated WebsocketEventType = "property_field_created"
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WebsocketEventPropertyFieldUpdated WebsocketEventType = "property_field_updated"
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WebsocketEventPropertyFieldDeleted WebsocketEventType = "property_field_deleted"
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WebsocketEventPropertyValuesUpdated WebsocketEventType = "property_values_updated"
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WebsocketEventFileDownloadRejected WebsocketEventType = "file_download_rejected"
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WebsocketEventShowToast WebsocketEventType = "show_toast"
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WebsocketEventSharedChannelRemoteUpdated WebsocketEventType = "shared_channel_remote_updated"
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WebSocketMsgTypeResponse = "response"
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WebSocketMsgTypeEvent = "event"
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)
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type ActiveQueueItem struct {
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Type string `json:"type"` // websocket event or websocket response
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Buf json.RawMessage `json:"buf"`
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}
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type WSQueues struct {
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ActiveQ []ActiveQueueItem `json:"active_queue"` // websocketEvent|websocketResponse
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DeadQ []json.RawMessage `json:"dead_queue"` // websocketEvent
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ReuseCount int `json:"reuse_count"`
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}
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type WebSocketMessage interface {
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ToJSON() ([]byte, error)
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IsValid() bool
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EventType() WebsocketEventType
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}
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type WebsocketBroadcast struct {
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OmitUsers map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
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UserId string `json:"user_id"` // broadcast only occurs for this user
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ChannelId string `json:"channel_id"` // broadcast only occurs for users in this channel
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TeamId string `json:"team_id"` // broadcast only occurs for users in this team
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ConnectionId string `json:"connection_id"` // broadcast only occurs for this connection
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OmitConnectionId string `json:"omit_connection_id"` // broadcast is omitted for this connection
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ContainsSanitizedData bool `json:"contains_sanitized_data,omitempty"` // broadcast only occurs for non-sysadmins
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ContainsSensitiveData bool `json:"contains_sensitive_data,omitempty"` // broadcast only occurs for sysadmins
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// ReliableClusterSend indicates whether or not the message should
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// be sent through the cluster using the reliable, TCP backed channel.
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ReliableClusterSend bool `json:"-"`
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// BroadcastHooks is a slice of hooks IDs used to process events before sending them on individual connections. The
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// IDs should be understood by the WebSocket code.
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//
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// This field should never be sent to the client.
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BroadcastHooks []string `json:"broadcast_hooks,omitempty"`
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// BroadcastHookArgs is a slice of named arguments for each hook invocation. The index of each entry corresponds to
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// the index of a hook ID in BroadcastHooks
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//
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// This field should never be sent to the client.
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BroadcastHookArgs []map[string]any `json:"broadcast_hook_args,omitempty"`
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}
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func (wb *WebsocketBroadcast) copy() *WebsocketBroadcast {
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if wb == nil {
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return nil
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}
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var c WebsocketBroadcast
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if wb.OmitUsers != nil {
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c.OmitUsers = make(map[string]bool, len(wb.OmitUsers))
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maps.Copy(c.OmitUsers, wb.OmitUsers)
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}
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c.UserId = wb.UserId
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c.ChannelId = wb.ChannelId
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c.TeamId = wb.TeamId
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c.OmitConnectionId = wb.OmitConnectionId
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c.ContainsSanitizedData = wb.ContainsSanitizedData
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c.ContainsSensitiveData = wb.ContainsSensitiveData
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c.BroadcastHooks = wb.BroadcastHooks
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c.BroadcastHookArgs = wb.BroadcastHookArgs
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return &c
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}
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func (wb *WebsocketBroadcast) AddHook(hookID string, hookArgs map[string]any) {
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wb.BroadcastHooks = append(wb.BroadcastHooks, hookID)
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wb.BroadcastHookArgs = append(wb.BroadcastHookArgs, hookArgs)
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}
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type precomputedWebSocketEventJSON struct {
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Event json.RawMessage
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Data json.RawMessage
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Broadcast json.RawMessage
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}
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func (p *precomputedWebSocketEventJSON) copy() *precomputedWebSocketEventJSON {
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if p == nil {
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return nil
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}
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var c precomputedWebSocketEventJSON
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if p.Event != nil {
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c.Event = make([]byte, len(p.Event))
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copy(c.Event, p.Event)
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}
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if p.Data != nil {
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c.Data = make([]byte, len(p.Data))
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copy(c.Data, p.Data)
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}
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if p.Broadcast != nil {
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c.Broadcast = make([]byte, len(p.Broadcast))
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copy(c.Broadcast, p.Broadcast)
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}
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return &c
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}
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// webSocketEventJSON mirrors WebSocketEvent to make some of its unexported fields serializable
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type webSocketEventJSON struct {
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Event WebsocketEventType `json:"event"`
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Data map[string]any `json:"data"`
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Broadcast *WebsocketBroadcast `json:"broadcast"`
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Sequence int64 `json:"seq"`
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}
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type WebSocketEvent struct {
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event WebsocketEventType
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data map[string]any
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broadcast *WebsocketBroadcast
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sequence int64
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precomputedJSON *precomputedWebSocketEventJSON
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rejected bool
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}
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// PrecomputeJSON precomputes and stores the serialized JSON for all fields other than Sequence.
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// This makes ToJSON much more efficient when sending the same event to multiple connections.
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func (ev *WebSocketEvent) PrecomputeJSON() *WebSocketEvent {
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evCopy := ev.Copy()
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event, _ := json.Marshal(evCopy.event)
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data, _ := json.Marshal(evCopy.data)
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broadcast, _ := json.Marshal(evCopy.broadcast)
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evCopy.precomputedJSON = &precomputedWebSocketEventJSON{
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Event: json.RawMessage(event),
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Data: json.RawMessage(data),
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Broadcast: json.RawMessage(broadcast),
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}
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return evCopy
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}
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func (ev *WebSocketEvent) RemovePrecomputedJSON() *WebSocketEvent {
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evCopy := ev.DeepCopy()
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evCopy.precomputedJSON = nil
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return evCopy
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}
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// WithoutBroadcastHooks gets the broadcast hook information from a WebSocketEvent and returns the event without that.
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// If the event has broadcast hooks, a copy of the event is returned. Otherwise, the original event is returned. This
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// is intended to be called before the event is sent to the client.
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func (ev *WebSocketEvent) WithoutBroadcastHooks() (*WebSocketEvent, []string, []map[string]any) {
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hooks := ev.broadcast.BroadcastHooks
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hookArgs := ev.broadcast.BroadcastHookArgs
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if len(hooks) == 0 && len(hookArgs) == 0 {
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return ev, hooks, hookArgs
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}
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evCopy := ev.Copy()
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evCopy.broadcast = ev.broadcast.copy()
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evCopy.broadcast.BroadcastHooks = nil
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evCopy.broadcast.BroadcastHookArgs = nil
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return evCopy, hooks, hookArgs
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}
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func (ev *WebSocketEvent) Add(key string, value any) {
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ev.data[key] = value
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}
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func NewWebSocketEvent(event WebsocketEventType, teamId, channelId, userId string, omitUsers map[string]bool, omitConnectionId string) *WebSocketEvent {
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return &WebSocketEvent{
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event: event,
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data: make(map[string]any),
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broadcast: &WebsocketBroadcast{
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TeamId: teamId,
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ChannelId: channelId,
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UserId: userId,
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OmitUsers: omitUsers,
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OmitConnectionId: omitConnectionId},
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}
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}
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func (ev *WebSocketEvent) Copy() *WebSocketEvent {
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evCopy := &WebSocketEvent{
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event: ev.event,
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data: ev.data,
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broadcast: ev.broadcast,
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sequence: ev.sequence,
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precomputedJSON: ev.precomputedJSON,
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}
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return evCopy
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}
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func (ev *WebSocketEvent) DeepCopy() *WebSocketEvent {
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evCopy := &WebSocketEvent{
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event: ev.event,
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data: maps.Clone(ev.data),
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broadcast: ev.broadcast.copy(),
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sequence: ev.sequence,
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precomputedJSON: ev.precomputedJSON.copy(),
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}
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return evCopy
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}
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func (ev *WebSocketEvent) GetData() map[string]any {
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return ev.data
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}
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func (ev *WebSocketEvent) GetBroadcast() *WebsocketBroadcast {
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return ev.broadcast
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}
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func (ev *WebSocketEvent) GetSequence() int64 {
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return ev.sequence
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}
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func (ev *WebSocketEvent) SetEvent(event WebsocketEventType) *WebSocketEvent {
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evCopy := ev.Copy()
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evCopy.event = event
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return evCopy
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}
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func (ev *WebSocketEvent) SetData(data map[string]any) *WebSocketEvent {
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evCopy := ev.Copy()
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evCopy.data = data
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return evCopy
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}
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func (ev *WebSocketEvent) SetBroadcast(broadcast *WebsocketBroadcast) *WebSocketEvent {
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evCopy := ev.Copy()
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evCopy.broadcast = broadcast
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return evCopy
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}
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func (ev *WebSocketEvent) SetSequence(seq int64) *WebSocketEvent {
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evCopy := ev.Copy()
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evCopy.sequence = seq
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return evCopy
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}
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func (ev *WebSocketEvent) IsValid() bool {
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return ev.event != ""
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}
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func (ev *WebSocketEvent) EventType() WebsocketEventType {
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return ev.event
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}
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func (ev *WebSocketEvent) ToJSON() ([]byte, error) {
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if ev.precomputedJSON != nil {
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return ev.precomputedJSONBuf(), nil
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}
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return json.Marshal(webSocketEventJSON{
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ev.event,
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ev.data,
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ev.broadcast,
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ev.sequence,
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})
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}
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// Encode encodes the event to the given encoder.
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func (ev *WebSocketEvent) Encode(enc *json.Encoder, buf io.Writer) error {
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if ev.precomputedJSON != nil {
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_, err := buf.Write(ev.precomputedJSONBuf())
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return err
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}
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return enc.Encode(webSocketEventJSON{
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ev.event,
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ev.data,
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ev.broadcast,
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ev.sequence,
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})
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}
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// We write optimal code here sacrificing readability for
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// performance.
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func (ev *WebSocketEvent) precomputedJSONBuf() []byte {
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return []byte(`{"event": ` +
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string(ev.precomputedJSON.Event) +
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`, "data": ` +
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string(ev.precomputedJSON.Data) +
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`, "broadcast": ` +
|
|
string(ev.precomputedJSON.Broadcast) +
|
|
`, "seq": ` +
|
|
strconv.Itoa(int(ev.sequence)) +
|
|
`}`)
|
|
}
|
|
|
|
func WebSocketEventFromJSON(data io.Reader) (*WebSocketEvent, error) {
|
|
var ev WebSocketEvent
|
|
var o webSocketEventJSON
|
|
if err := json.NewDecoder(data).Decode(&o); err != nil {
|
|
return nil, err
|
|
}
|
|
ev.event = o.Event
|
|
if u, ok := o.Data["user"]; ok {
|
|
// We need to convert to and from JSON again
|
|
// because the user is in the form of a map[string]any.
|
|
buf, err := json.Marshal(u)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var user User
|
|
if err = json.Unmarshal(buf, &user); err != nil {
|
|
return nil, err
|
|
}
|
|
o.Data["user"] = &user
|
|
}
|
|
ev.data = o.Data
|
|
ev.broadcast = o.Broadcast
|
|
ev.sequence = o.Sequence
|
|
return &ev, nil
|
|
}
|
|
|
|
// WebSocketResponse represents a response received through the WebSocket
|
|
// for a request made to the server. This is available through the ResponseChannel
|
|
// channel in WebSocketClient.
|
|
type WebSocketResponse struct {
|
|
Status string `json:"status"` // The status of the response. For example: OK, FAIL.
|
|
SeqReply int64 `json:"seq_reply,omitempty"` // A counter which is incremented for every response sent.
|
|
Data map[string]any `json:"data,omitempty"` // The data contained in the response.
|
|
Error *AppError `json:"error,omitempty"` // A field that is set if any error has occurred.
|
|
}
|
|
|
|
func (m *WebSocketResponse) Add(key string, value any) {
|
|
m.Data[key] = value
|
|
}
|
|
|
|
func NewWebSocketResponse(status string, seqReply int64, data map[string]any) *WebSocketResponse {
|
|
return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
|
|
}
|
|
|
|
func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
|
|
return &WebSocketResponse{Status: StatusFail, SeqReply: seqReply, Error: err}
|
|
}
|
|
|
|
func (m *WebSocketResponse) IsValid() bool {
|
|
return m.Status != ""
|
|
}
|
|
|
|
func (m *WebSocketResponse) EventType() WebsocketEventType {
|
|
return WebsocketEventResponse
|
|
}
|
|
|
|
func (m *WebSocketResponse) ToJSON() ([]byte, error) {
|
|
return json.Marshal(m)
|
|
}
|
|
|
|
func WebSocketResponseFromJSON(data io.Reader) (*WebSocketResponse, error) {
|
|
var o *WebSocketResponse
|
|
return o, json.NewDecoder(data).Decode(&o)
|
|
}
|
|
|
|
func (ev *WebSocketEvent) Reject() {
|
|
ev.rejected = true
|
|
}
|
|
|
|
func (ev *WebSocketEvent) IsRejected() bool {
|
|
return ev.rejected
|
|
}
|