missing = $missing; return $this; } public function isMissing() { return $this->missing; } public function addChild(Node $node) { if (array_key_exists((string) $node, $this->children)) { throw new Exception( sprintf( 'Node "%s" has been defined more than once', $node ) ); } $this->childs[(string) $node] = $node; $node->setParent($this); return $this; } public function setState($state) { $this->state = (int) $state; return $this; } public function setAck($ack = true) { $this->ack = $ack; return $this; } public function setDowntime($downtime = true) { $this->downtime = $downtime; return $this; } public function getStateName() { return self::$state_names[ $this->getState() ]; } public function getState() { if ($this->state === null) { throw new Exception( sprintf( 'Node %s is unable to retrieve it\'s state', $this->name ) ); } return $this->state; } public function getSortingState() { $state = $this->getState(); if ($state === 3) { $state = 2; } elseif ($state === 2) { $state = 3; } $state = ($state << self::SHIFT_FLAGS) + ($this->isInDowntime() ? self::FLAG_DOWNTIME : 0) + ($this->isAcknowledged() ? self::FLAG_ACK : 0); if (! ($state & (self::FLAG_DOWNTIME | self::FLAG_ACK))) { $state |= self::FLAG_NONE; } return $state; } public function setParent(Node $parent) { $this->parent = $parent; return $this; } public function getDuration() { return $this->duration; } public function isInDowntime() { if ($this->downtime === null) { $this->getState(); } return $this->downtime; } public function isAcknowledged() { if ($this->ack === null) { $this->getState(); } return $this->ack; } public function hasChildren() { return false; } public function __toString() { return $this->name; } public function __destruct() { unset($this->parent); } }