icinga2/lib/base/console.hpp
Yonas Habteab 91c7e60df8 Replace all existing copyright headers with SPDX headers
I've used the following command to replace the original copyright header
lines in a C-style comment block:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f -exec perl -pi -e 's{/\*[^*]*\(\s*c\s*\)\s*(\d{4})\s*Icinga\s+GmbH[^*]*\*/}{// SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n// SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```

For files that use shell-style comments (#) like CMakeLists.txt, I've
used this command:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f -exec perl -pi -e 's{#.*\(\s*c\s*\)\s(\d{4})\sIcinga\s+GmbH.*}{# SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n# SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```

And for SQL files:

```
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f \( -name '*.sql' \) -exec perl -pi -e 's{--.*\(c\)\s(\d{4})\sIcinga\sGmbH.*}{-- SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n-- SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
$ find . \( -type d \( -name '\..*' -o -name third-party -o -name scripts -o -name prefix -o -name malloc -o -name server -o -name docker -o -name build -o -name doc \) -prune \) -o -type f \( -name '*.sql' \) -exec perl -pi -e 's{-- Copyright \(c\)\s(\d{4})\sIcinga\s+Development\sTeam.*}{-- SPDX-FileCopyrightText: \1 Icinga GmbH <https://icinga.com>\n-- SPDX-License-Identifier: GPL-2.0-or-later}gi' {} +
```
2026-02-04 14:00:05 +01:00

92 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: 2012 Icinga GmbH <https://icinga.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef CONSOLE_H
#define CONSOLE_H
#include "base/i2-base.hpp"
#include <iosfwd>
namespace icinga
{
enum ConsoleColor
{
Console_Normal,
// bit 0-7: foreground
Console_ForegroundBlack = 1,
Console_ForegroundRed = 2,
Console_ForegroundGreen = 3,
Console_ForegroundYellow = 4,
Console_ForegroundBlue = 5,
Console_ForegroundMagenta = 6,
Console_ForegroundCyan = 7,
Console_ForegroundWhite = 8,
// bit 8-15: background
Console_BackgroundBlack = 256,
Console_BackgroundRed = 266,
Console_BackgroundGreen = 267,
Console_BackgroundYellow = 268,
Console_BackgroundBlue = 269,
Console_BackgroundMagenta = 270,
Console_BackgroundCyan = 271,
Console_BackgroundWhite = 272,
// bit 16-23: flags
Console_Bold = 65536
};
enum ConsoleType
{
Console_Autodetect = -1,
Console_Dumb,
#ifndef _WIN32
Console_VT100,
#else /* _WIN32 */
Console_Windows,
#endif /* _WIN32 */
};
class ConsoleColorTag
{
public:
ConsoleColorTag(int color, ConsoleType consoleType = Console_Autodetect);
friend std::ostream& operator<<(std::ostream& fp, const ConsoleColorTag& cct);
private:
int m_Color;
int m_ConsoleType;
};
std::ostream& operator<<(std::ostream& fp, const ConsoleColorTag& cct);
/**
* Console utilities.
*
* @ingroup base
*/
class Console
{
public:
static void DetectType();
static void SetType(std::ostream& fp, ConsoleType type);
static ConsoleType GetType(std::ostream& fp);
#ifndef _WIN32
static void PrintVT100ColorCode(std::ostream& fp, int color);
#else /* _WIN32 */
static void SetWindowsConsoleColor(std::ostream& fp, int color);
#endif /* _WIN32 */
private:
Console();
};
}
#endif /* CONSOLE_H */