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Renamed PerfCounter functions to fit there results better
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164f03343c
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4 changed files with 106 additions and 107 deletions
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@ -1,7 +1,7 @@
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<#
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# This is the main function which is called from this script, constructing our counters
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# and loading possible sub-instances from our Performance Counter.
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# It will return either an New-IcingaPerformanceCounterObject or New-IcingaPerformanceCounterArray
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# It will return either an New-IcingaPerformanceCounterObject or New-IcingaPerformanceCounterResult
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# which both contain the same members, allowing us to dynamicly use the objects
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# without having to worry about exception.
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#>
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@ -49,14 +49,14 @@
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# the different values, we need to know how to handle the instances of the counter
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# If we specify a instance with (*) we want the module to automaticly fetch all
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# instances for this counter. This will result in an New-IcingaPerformanceCounterArray
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# instances for this counter. This will result in an New-IcingaPerformanceCounterResult
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# which contains the parent name including counters for all instances that
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# have been found
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if ($UseCounterInstance -eq '*') {
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# In case we already loaded the counters once, return the finished array
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# TODO: Re-Implement caching for counters
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<#if ($Icinga2.Cache.PerformanceCounter.ContainsKey($Counter) -eq $TRUE) {
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return (New-IcingaPerformanceCounterArray -FullName $Counter -PerformanceCounters $Icinga2.Cache.PerformanceCounter[$Counter]);
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return (New-IcingaPerformanceCounterResult -FullName $Counter -PerformanceCounters $Icinga2.Cache.PerformanceCounter[$Counter]);
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}#>
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# If we need to build the array, load all instances from the counters and
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@ -75,11 +75,11 @@
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}
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# Add the parent counter including the array of Performance Counters to our
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# caching mechanism and return the New-IcingaPerformanceCounterArray object for usage
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# caching mechanism and return the New-IcingaPerformanceCounterResult object for usage
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# within the monitoring modules
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# TODO: Re-Implement caching for counters
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# $Icinga2.Cache.PerformanceCounter.Add($Counter, $AllCountersIntances);
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return (New-IcingaPerformanceCounterArray -FullName $Counter -PerformanceCounters $AllCountersIntances);
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return (New-IcingaPerformanceCounterResult -FullName $Counter -PerformanceCounters $AllCountersIntances);
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} else {
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# This part will handle the counters without any instances as well as
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# specificly assigned instances, like (_Total) CPU usage.
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@ -1,39 +1,71 @@
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<#
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# This function will provide a virtual object, containing an array
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# of Performance Counters. The object has the following members:
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# Name
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# Value
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# This will ensure we will not have to worry about looping an array
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# of mutltiple instances within a counter handler, because this
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# function will deal with everything, returning an hashtable
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# containing the parent counter name including the values and
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# samples for every single instance
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#>
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function New-IcingaPerformanceCounterArray()
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{
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param(
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[string]$FullName = '',
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[array]$PerformanceCounters = @()
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);
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# This function will make monitoring an entire list of
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# Performance counters even more easier. We simply provide
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# an array of Performance Counters to this module
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# and we will receive a construct-save result of an
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# hashtable with all performance counters including
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# the corresponding values. In that case the code
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# size decreases for larger modules.
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# Example:
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$counter = New-IcingaPerformanceCounterArray @(
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'\Memory\Available Bytes',
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'\Memory\% Committed Bytes In Use'
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);
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#>
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function New-IcingaPerformanceCounterArray()
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{
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param(
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[array]$CounterArray = @()
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)
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$pc_instance = New-Object -TypeName PSObject;
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$pc_instance | Add-Member -membertype NoteProperty -name 'FullName' -value $FullName;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Counters' -value $PerformanceCounters;
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Name' -value {
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return $this.FullName;
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}
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Value' -value {
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[hashtable]$CounterResults = @{};
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foreach ($counter in $this.Counters) {
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$CounterResults.Add($counter.Name(), $counter.Value());
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[hashtable]$CounterResult = @{};
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[bool]$RequireSleep = $TRUE;
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foreach ($counter in $CounterArray) {
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# We want to speed up things with loading, so we will check if a specified
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# Counter is already cached within our hashtable. If it is not, we sleep
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# at the end of the function the required 500ms and don't have to wait
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# NumOfCounters * 500 milliseconds for the first runs. This will speed
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# up the general loading of counters and will not require some fancy
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# pre-caching / configuration handler
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# TODO: Re-Implement caching for counters
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#if ($Icinga2.Cache.PerformanceCounter -ne $null) {
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# if ($Icinga2.Cache.PerformanceCounter.ContainsKey($counter) -eq $TRUE) {
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$RequireSleep = $FALSE;
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# }
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#}
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$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
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if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
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$CounterResult.Add($obj.Name(), $obj.Value());
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}
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}
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return $CounterResults;
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}
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# Above we initialse ever single counter and we only require a sleep once
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# in case a new, yet unknown counter was added
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if ($RequireSleep) {
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Start-Sleep -Milliseconds 500;
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return $pc_instance;
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}
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# Agreed, this is some sort of code duplication but it wouldn't make
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# any sense to create a own function for this. Why are we doing
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# this anway?
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# Simple: In case we found counters which have yet not been initialised
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# we did this above. Now we have waited 500 ms to receive proper
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# values from these counters. As the previous generated result
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# might have contained counters with 0 results, we will now
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# check all counters again to receive the proper values.
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# Agreed, might sound like a overhead, but the impact only
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# applies to the first call of the module with the counters.
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# This 'duplication' however decreased the execution from
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# certain modules from 25s to 1s on the first run. Every
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# additional run is then beeing executed within 0.x s
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# which sounds like a very good performance and solution
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$CounterResult = @{};
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foreach ($counter in $CounterArray) {
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$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
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if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
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$CounterResult.Add($obj.Name(), $obj.Value());
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}
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}
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}
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return $CounterResult;
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}
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@ -4,9 +4,9 @@
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# following members:
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# Name
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# Value
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# Like the New-IcingaPerformanceCounterArray, this will allow to fetch the
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# Like the New-IcingaPerformanceCounterResult, this will allow to fetch the
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# current values of a single counter instance including the name
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# of the counter. Within the New-IcingaPerformanceCounterArray function,
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# of the counter. Within the New-IcingaPerformanceCounterResult function,
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# objects created by this function are used.
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#>
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function New-IcingaPerformanceCounterObject()
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@ -1,71 +1,38 @@
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<#
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# This function will make monitoring an entire list of
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# Performance counters even more easier. We simply provide
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# an array of Performance Counters to this module
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# and we will receive a construct-save result of an
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# hashtable with all performance counters including
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# the corresponding values. In that case the code
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# size decreases for larger modules.
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# Example:
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$counter = Get-Icinga-Counter -CounterArray @(
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'\Memory\Available Bytes',
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'\Memory\% Committed Bytes In Use'
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);
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#>
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function New-IcingaPerformanceCounterResult()
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{
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param(
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[array]$CounterArray = @()
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)
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# This function will provide a virtual object, containing an array
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# of Performance Counters. The object has the following members:
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# Name
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# Value
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# This will ensure we will not have to worry about looping an array
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# of mutltiple instances within a counter handler, because this
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# function will deal with everything, returning an hashtable
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# containing the parent counter name including the values and
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# samples for every single instance
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#>
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function New-IcingaPerformanceCounterResult()
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{
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param(
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[string]$FullName = '',
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[array]$PerformanceCounters = @()
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);
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$pc_instance = New-Object -TypeName PSObject;
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$pc_instance | Add-Member -membertype NoteProperty -name 'FullName' -value $FullName;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Counters' -value $PerformanceCounters;
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[hashtable]$CounterResult = @{};
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[bool]$RequireSleep = $FALSE;
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foreach ($counter in $CounterArray) {
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# We want to speed up things with loading, so we will check if a specified
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# Counter is already cached within our hashtable. If it is not, we sleep
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# at the end of the function the required 500ms and don't have to wait
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# NumOfCounters * 500 milliseconds for the first runs. This will speed
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# up the general loading of counters and will not require some fancy
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# pre-caching / configuration handler
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# TODO: Re-Implement caching for counters
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#if ($Icinga2.Cache.PerformanceCounter -ne $null) {
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# if ($Icinga2.Cache.PerformanceCounter.ContainsKey($counter) -eq $FALSE) {
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$RequireSleep = $TRUE;
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# }
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#}
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$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
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if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
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$CounterResult.Add($obj.Name(), $obj.Value());
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Name' -value {
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return $this.FullName;
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}
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Value' -value {
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[hashtable]$CounterResults = @{};
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foreach ($counter in $this.Counters) {
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$CounterResults.Add($counter.Name(), $counter.Value());
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}
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}
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# Above we initialse ever single counter and we only require a sleep once
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# in case a new, yet unknown counter was added
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if ($RequireSleep) {
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Start-Sleep -Milliseconds 500;
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return $CounterResults;
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}
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# Agreed, this is some sort of code duplication but it wouldn't make
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# any sense to create a own function for this. Why are we doing
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# this anway?
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# Simple: In case we found counters which have yet not been initialised
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# we did this above. Now we have waited 500 ms to receive proper
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# values from these counters. As the previous generated result
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# might have contained counters with 0 results, we will now
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# check all counters again to receive the proper values.
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# Agreed, might sound like a overhead, but the impact only
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# applies to the first call of the module with the counters.
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# This 'duplication' however decreased the execution from
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# certain modules from 25s to 1s on the first run. Every
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# additional run is then beeing executed within 0.x s
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# which sounds like a very good performance and solution
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$CounterResult = @{};
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foreach ($counter in $CounterArray) {
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$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
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if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
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$CounterResult.Add($obj.Name(), $obj.Value());
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}
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}
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}
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return $CounterResult;
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}
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return $pc_instance;
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}
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