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Added Performance Counter Library as module handlers
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108
lib/core/perfcounter/New-IcingaPerformanceCounter.psm1
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108
lib/core/perfcounter/New-IcingaPerformanceCounter.psm1
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<#
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# This is the main function which is called from this script, constructing our counters
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# and loading possible sub-instances from our Performance Counter.
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# It will return either an New-IcingaPerformanceCounterObject or New-IcingaPerformanceCounterArray
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# which both contain the same members, allowing us to dynamicly use the objects
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# without having to worry about exception.
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#>
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function New-IcingaPerformanceCounter()
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{
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param(
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[string]$Counter = '',
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[boolean]$SkipWait = $FALSE
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);
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# Simply use the counter name, like
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# \Paging File(_total)\% Usage
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if ([string]::IsNullOrEmpty($Counter) -eq $TRUE) {
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return (New-IcingaPerformanceCounterNullObject -FullName $Counter -ErrorMessage 'Failed to initialise counter, as no counter was specified.');
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}
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[array]$CounterArray = $Counter.Split('\');
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[string]$UseCounterCategory = '';
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[string]$UseCounterName = '';
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[string]$UseCounterInstance = '';
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# If we add the counter as it should be
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# \Paging File(_total)\% Usage
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# the first array element will be an empty string we can skip
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# Otherwise the name was wrong and we should not continue
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if (-Not [string]::IsNullOrEmpty($CounterArray[0])) {
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return (New-IcingaPerformanceCounterNullObject -FullName $Counter -ErrorMessage ([string]::Format('Failed to deserialize counter "{0}". It seems the leading "\" is missing.', $Counter)));
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}
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# In case our Performance Counter is containing instances, we should split
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# The content and read the instance and counter category out
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if ($CounterArray[1].Contains('(')) {
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[array]$TmpCounter = $CounterArray[1].Split('(');
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$UseCounterCategory = $TmpCounter[0];
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$UseCounterInstance = $TmpCounter[1].Replace(')', '');
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} else {
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# Otherwise we only require the category
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$UseCounterCategory = $CounterArray[1];
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}
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# At last get the actual counter containing our values
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$UseCounterName = $CounterArray[2];
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# Now as we know how the counter path is constructed and has been splitted into
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# the different values, we need to know how to handle the instances of the counter
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# If we specify a instance with (*) we want the module to automaticly fetch all
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# instances for this counter. This will result in an New-IcingaPerformanceCounterArray
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# which contains the parent name including counters for all instances that
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# have been found
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if ($UseCounterInstance -eq '*') {
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# In case we already loaded the counters once, return the finished array
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# TODO: Re-Implement caching for counters
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<#if ($Icinga2.Cache.PerformanceCounter.ContainsKey($Counter) -eq $TRUE) {
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return (New-IcingaPerformanceCounterArray -FullName $Counter -PerformanceCounters $Icinga2.Cache.PerformanceCounter[$Counter]);
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}#>
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# If we need to build the array, load all instances from the counters and
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# create single performance counters and add them to a custom array and
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# later to a custom object
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try {
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[array]$AllCountersIntances = @();
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$CounterInstances = New-Object System.Diagnostics.PerformanceCounterCategory($UseCounterCategory);
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foreach ($instance in $CounterInstances.GetInstanceNames()) {
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[string]$NewCounterName = $Counter.Replace('*', $instance);
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$NewCounter = New-IcingaPerformanceCounterObject -FullName $NewCounterName -Category $UseCounterCategory -Counter $UseCounterName -Instance $instance -SkipWait $SkipWait;
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$AllCountersIntances += $NewCounter;
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}
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} catch {
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return (New-IcingaPerformanceCounterNullObject -FullName $Counter -ErrorMessage ([string]::Format('Failed to deserialize instances for counter "{0}". Exception: "{1}".', $Counter, $_.Exception.Message)));
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}
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# Add the parent counter including the array of Performance Counters to our
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# caching mechanism and return the New-IcingaPerformanceCounterArray object for usage
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# within the monitoring modules
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# TODO: Re-Implement caching for counters
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# $Icinga2.Cache.PerformanceCounter.Add($Counter, $AllCountersIntances);
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return (New-IcingaPerformanceCounterArray -FullName $Counter -PerformanceCounters $AllCountersIntances);
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} else {
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# This part will handle the counters without any instances as well as
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# specificly assigned instances, like (_Total) CPU usage.
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# In case we already have the counter within our cache, return the
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# cached informations
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# TODO: Re-Implement caching for counters
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<#if ($Icinga2.Cache.PerformanceCounter.ContainsKey($Counter) -eq $TRUE) {
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return $Icinga2.Cache.PerformanceCounter[$Counter];
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}#>
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# If the cache is not present yet, create the Performance Counter object,
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# and add it to our cache
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$NewCounter = New-IcingaPerformanceCounterObject -FullName $Counter -Category $UseCounterCategory -Counter $UseCounterName -Instance $UseCounterInstance -SkipWait $SkipWait;
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# TODO: Re-Implement caching for counters
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#$Icinga2.Cache.PerformanceCounter.Add($Counter, $NewCounter);
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return $NewCounter; #TODO: Remove once caching is implemented
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}
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# This function will always return non-instance counters or
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# specificly defined instance counters. Performance Counter Arrays
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# are returned within their function. This is just to ensure that the
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# function looks finished from developer point of view
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# TODO: Re-Implement caching for counters, right now we return $NewCounter by default
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#return $Icinga2.Cache.PerformanceCounter[$Counter];
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}
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39
lib/core/perfcounter/New-IcingaPerformanceCounterArray.psm1
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39
lib/core/perfcounter/New-IcingaPerformanceCounterArray.psm1
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<#
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# This function will provide a virtual object, containing an array
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# of Performance Counters. The object has the following members:
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# Name
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# Value
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# This will ensure we will not have to worry about looping an array
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# of mutltiple instances within a counter handler, because this
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# function will deal with everything, returning an hashtable
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# containing the parent counter name including the values and
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# samples for every single instance
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#>
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function New-IcingaPerformanceCounterArray()
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{
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param(
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[string]$FullName = '',
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[array]$PerformanceCounters = @()
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);
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$pc_instance = New-Object -TypeName PSObject;
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$pc_instance | Add-Member -membertype NoteProperty -name 'FullName' -value $FullName;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Counters' -value $PerformanceCounters;
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Name' -value {
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return $this.FullName;
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}
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Value' -value {
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[hashtable]$CounterResults = @{};
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foreach ($counter in $this.Counters) {
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$CounterResults.Add($counter.Name(), $counter.Value());
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}
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return $CounterResults;
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}
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return $pc_instance;
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}
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<#
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# If some informations are missing, it could happen that
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# we are unable to create a Performance Counter.
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# In this case we will use this Null Object, containing
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# the same member functions but allowing us to maintain
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# stability without unwanted exceptions
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#>
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function New-IcingaPerformanceCounterNullObject()
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{
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param(
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[string]$FullName = '',
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[string]$ErrorMessage = ''
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);
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$pc_instance = New-Object -TypeName PSObject;
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$pc_instance | Add-Member -membertype NoteProperty -name 'FullName' -value $FullName;
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$pc_instance | Add-Member -membertype NoteProperty -name 'ErrorMessage' -value $ErrorMessage;
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Name' -value {
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return $this.FullName;
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}
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Value' -value {
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[hashtable]$ErrorMessage = @{};
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$ErrorMessage.Add('value', $null);
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$ErrorMessage.Add('sample', $null);
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$ErrorMessage.Add('help', $null);
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$ErrorMessage.Add('type', $null);
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$ErrorMessage.Add('error', $this.ErrorMessage);
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return $ErrorMessage;
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}
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return $pc_instance;
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}
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108
lib/core/perfcounter/New-IcingaPerformanceCounterObject.psm1
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108
lib/core/perfcounter/New-IcingaPerformanceCounterObject.psm1
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<#
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# This function will create a custom Performance Counter object with
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# already initialised counters, which can be accessed with the
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# following members:
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# Name
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# Value
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# Like the New-IcingaPerformanceCounterArray, this will allow to fetch the
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# current values of a single counter instance including the name
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# of the counter. Within the New-IcingaPerformanceCounterArray function,
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# objects created by this function are used.
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#>
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function New-IcingaPerformanceCounterObject()
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{
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param(
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[string]$FullName = '',
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[string]$Category = '',
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[string]$Instance = '',
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[string]$Counter = '',
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[boolean]$SkipWait = $FALSE
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);
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$pc_instance = New-Object -TypeName PSObject;
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$pc_instance | Add-Member -membertype NoteProperty -name 'FullName' -value $FullName;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Category' -value $Category;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Instance' -value $Instance;
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$pc_instance | Add-Member -membertype NoteProperty -name 'Counter' -value $Counter;
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$pc_instance | Add-Member -membertype NoteProperty -name 'PerfCounter' -value $Counter;
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$pc_instance | Add-Member -membertype NoteProperty -name 'SkipWait' -value $SkipWait;
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Init' -value {
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# TODO: Re-Implement debug logging
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<#$Icinga2.Log.Write(
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$Icinga2.Enums.LogState.Debug,
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[string]::Format('Creating new Counter for Category {0} with Instance {1} and Counter {2}. Full Name "{3}"',
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$this.Category,
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$this.Instance,
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$this.Counter,
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$this.FullName
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)
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);#>
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# Create the Performance Counter object we want to access
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$this.PerfCounter = New-Object System.Diagnostics.PerformanceCounter;
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$this.PerfCounter.CategoryName = $this.Category;
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$this.PerfCounter.CounterName = $this.Counter;
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# Only add an instance in case it is defined
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if ([string]::IsNullOrEmpty($this.Instance) -eq $FALSE) {
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$this.PerfCounter.InstanceName = $this.Instance
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}
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# Initialise the counter
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try {
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$this.PerfCounter.NextValue() | Out-Null;
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} catch {
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# Nothing to do here, will be handled later
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}
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<#
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# For some counters we require to wait a small amount of time to receive proper data
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# Other counters do not need these informations and we do also not require to wait
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# for every counter we use, once the counter is initialised within our environment.
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# This will allow us to skip the sleep to speed up loading counters
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#>
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if ($this.SkipWait -eq $FALSE) {
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Start-Sleep -Milliseconds 500;
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}
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}
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# Return the name of the counter as string
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Name' -value {
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return $this.FullName;
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}
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<#
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# Return a hashtable containting the counter value including the
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# Sample values for the counter itself. In case we run into an error,
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# keep the counter construct but add an error message in addition.
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#>
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$pc_instance | Add-Member -membertype ScriptMethod -name 'Value' -value {
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[hashtable]$CounterData = @{};
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try {
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[string]$CounterType = $this.PerfCounter.CounterType;
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$CounterData.Add('value', $this.PerfCounter.NextValue());
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$CounterData.Add('sample', $this.PerfCounter.NextSample());
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$CounterData.Add('help', $this.PerfCounter.CounterHelp);
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$CounterData.Add('type', $CounterType);
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$CounterData.Add('error', $null);
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} catch {
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$CounterData = @{};
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$CounterData.Add('value', $null);
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$CounterData.Add('sample', $null);
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$CounterData.Add('help', $null);
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$CounterData.Add('type', $null);
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$CounterData.Add('error', $_.Exception.Message);
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}
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return $CounterData;
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}
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# Initialiste the entire counter and internal handlers
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$pc_instance.Init();
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# Return this custom object
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return $pc_instance;
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}
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71
lib/core/perfcounter/New-IcingaPerformanceCounterResult.psm1
Normal file
71
lib/core/perfcounter/New-IcingaPerformanceCounterResult.psm1
Normal file
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<#
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# This function will make monitoring an entire list of
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# Performance counters even more easier. We simply provide
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# an array of Performance Counters to this module
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# and we will receive a construct-save result of an
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# hashtable with all performance counters including
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# the corresponding values. In that case the code
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# size decreases for larger modules.
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# Example:
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$counter = Get-Icinga-Counter -CounterArray @(
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'\Memory\Available Bytes',
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'\Memory\% Committed Bytes In Use'
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);
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#>
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function New-IcingaPerformanceCounterResult()
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{
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param(
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[array]$CounterArray = @()
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)
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[hashtable]$CounterResult = @{};
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[bool]$RequireSleep = $FALSE;
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foreach ($counter in $CounterArray) {
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# We want to speed up things with loading, so we will check if a specified
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# Counter is already cached within our hashtable. If it is not, we sleep
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# at the end of the function the required 500ms and don't have to wait
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# NumOfCounters * 500 milliseconds for the first runs. This will speed
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# up the general loading of counters and will not require some fancy
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# pre-caching / configuration handler
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# TODO: Re-Implement caching for counters
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#if ($Icinga2.Cache.PerformanceCounter -ne $null) {
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# if ($Icinga2.Cache.PerformanceCounter.ContainsKey($counter) -eq $FALSE) {
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$RequireSleep = $TRUE;
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# }
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#}
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$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
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if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
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$CounterResult.Add($obj.Name(), $obj.Value());
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}
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}
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# Above we initialse ever single counter and we only require a sleep once
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# in case a new, yet unknown counter was added
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if ($RequireSleep) {
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Start-Sleep -Milliseconds 500;
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# Agreed, this is some sort of code duplication but it wouldn't make
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# any sense to create a own function for this. Why are we doing
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# this anway?
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# Simple: In case we found counters which have yet not been initialised
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# we did this above. Now we have waited 500 ms to receive proper
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# values from these counters. As the previous generated result
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# might have contained counters with 0 results, we will now
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# check all counters again to receive the proper values.
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# Agreed, might sound like a overhead, but the impact only
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# applies to the first call of the module with the counters.
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# This 'duplication' however decreased the execution from
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||||||
|
# certain modules from 25s to 1s on the first run. Every
|
||||||
|
# additional run is then beeing executed within 0.x s
|
||||||
|
# which sounds like a very good performance and solution
|
||||||
|
$CounterResult = @{};
|
||||||
|
foreach ($counter in $CounterArray) {
|
||||||
|
$obj = New-IcingaPerformanceCounter -Counter $counter -SkipWait $TRUE;
|
||||||
|
if ($CounterResult.ContainsKey($obj.Name()) -eq $FALSE) {
|
||||||
|
$CounterResult.Add($obj.Name(), $obj.Value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return $CounterResult;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,79 @@
|
||||||
|
#
|
||||||
|
# This function will get handy in case we want to fetch Counters
|
||||||
|
# which have instances which might be helpful to group by their
|
||||||
|
# instances name. This will apply to Disk and Network Interface
|
||||||
|
# outputs for example, as it would be helpful to combine all
|
||||||
|
# counter results for a specific disk / interface in one
|
||||||
|
# result for easier working with these informations
|
||||||
|
#
|
||||||
|
function New-IcingaPerformanceCounterStructure()
|
||||||
|
{
|
||||||
|
param(
|
||||||
|
[string]$CounterCategory = '',
|
||||||
|
[hashtable]$PerformanceCounterHash = @{},
|
||||||
|
[array]$InstanceNameCleanupArray = @()
|
||||||
|
)
|
||||||
|
|
||||||
|
# The storage variables we require to store our data
|
||||||
|
[array]$AvailableInstances = @();
|
||||||
|
[hashtable]$StructuredCounterData = @{};
|
||||||
|
|
||||||
|
# With this little trick we can fetch all instances we have and get their unique name
|
||||||
|
$CounterInstances = New-Object System.Diagnostics.PerformanceCounterCategory($CounterCategory);
|
||||||
|
foreach ($instance in $CounterInstances.GetInstanceNames()) {
|
||||||
|
# For some counters we require to apply a 'cleanup' for the instance name
|
||||||
|
# Example Disks: Some disks are stored with the name
|
||||||
|
# 'HarddiskVolume1'
|
||||||
|
# To be able to map the volume correctly to disks, we require to remove
|
||||||
|
# 'HarddiskVolume' so only '1' will remain, which allows us to map the
|
||||||
|
# volume correctly afterwards
|
||||||
|
[string]$CleanInstanceName = $instance;
|
||||||
|
foreach ($cleanup in $InstanceNameCleanupArray) {
|
||||||
|
$CleanInstanceName = $CleanInstanceName.Replace($cleanup, '');
|
||||||
|
}
|
||||||
|
$AvailableInstances += $CleanInstanceName;
|
||||||
|
}
|
||||||
|
|
||||||
|
# Now let the real magic begin.
|
||||||
|
|
||||||
|
# At first we will loop all instances of our Performance Counters, which means all
|
||||||
|
# instances we have found above. We build a new hashtable then to list the instances
|
||||||
|
# by their individual name and all corresponding counters as children
|
||||||
|
# This allows us a structured output with all data for each instance
|
||||||
|
foreach ($instance in $AvailableInstances) {
|
||||||
|
|
||||||
|
# First build a hashtable for each instance to add data to later
|
||||||
|
$StructuredCounterData.Add($instance, @{});
|
||||||
|
|
||||||
|
# Now we need to loop all return values from our Performance Counters
|
||||||
|
foreach ($InterfaceCounter in $PerformanceCounterHash.Keys) {
|
||||||
|
# As we just looped the parent counter (Instance *), we now need to
|
||||||
|
# loop the actual counters for each instance
|
||||||
|
foreach ($interface in $PerformanceCounterHash[$InterfaceCounter]) {
|
||||||
|
# Finally let's loop through all the results which contain the values
|
||||||
|
# to build our new, structured hashtable
|
||||||
|
foreach ($entry in $interface.Keys) {
|
||||||
|
# Match the counters based on our current parent index
|
||||||
|
# (the instance name we want to add the values as children).
|
||||||
|
if ($entry.Contains('(' + $instance + ')')) {
|
||||||
|
# To ensure we don't transmit the entire counter name,
|
||||||
|
# we only want to include the name of the actual counter.
|
||||||
|
# There is no need to return
|
||||||
|
# \Network Interface(Desktopadapter Intel[R] Gigabit CT)\Bytes Received/sec
|
||||||
|
# the naming
|
||||||
|
# Bytes Received/sec
|
||||||
|
# is enough
|
||||||
|
[array]$TmpOutput = $entry.Split('\');
|
||||||
|
[string]$OutputName = $TmpOutput[$TmpOutput.Count - 1];
|
||||||
|
|
||||||
|
# Now add the actual value to our parent instance with the
|
||||||
|
# improved value name, including the sample and counter value data
|
||||||
|
$StructuredCounterData[$instance].Add($OutputName, $interface[$entry]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return $StructuredCounterData;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,25 @@
|
||||||
|
#
|
||||||
|
# This function will load all available Categories of Performance Counters
|
||||||
|
# from the registry and outputs them. This will ensure we can fetch the real
|
||||||
|
# english names instead of the localiced ones
|
||||||
|
#
|
||||||
|
function Show-IcingaPerformanceCounterCategories()
|
||||||
|
{
|
||||||
|
$RegistryData = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Perflib\009' `
|
||||||
|
-Name 'counter' | Select-Object -ExpandProperty Counter;
|
||||||
|
[array]$Counters = @();
|
||||||
|
|
||||||
|
# Now lets loop our registry data and fetch only for counter categories
|
||||||
|
# Ignore everything else and drop the information
|
||||||
|
foreach ($counter in $RegistryData) {
|
||||||
|
# First filter out the ID's of the performance counter
|
||||||
|
if (-Not ($counter -match "^[\d\.]+$") -And [string]::IsNullOrEmpty($counter) -eq $FALSE) {
|
||||||
|
# Now check if the value we got is a counter category
|
||||||
|
if ([System.Diagnostics.PerformanceCounterCategory]::Exists($counter) -eq $TRUE) {
|
||||||
|
$Counters += $counter;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return $Counters;
|
||||||
|
}
|
||||||
49
lib/core/perfcounter/Show-IcingaPerformanceCounters.psm1
Normal file
49
lib/core/perfcounter/Show-IcingaPerformanceCounters.psm1
Normal file
|
|
@ -0,0 +1,49 @@
|
||||||
|
#
|
||||||
|
# Provide the name of a category to fetch all available counters and
|
||||||
|
# if there are any instances assigned to it
|
||||||
|
#
|
||||||
|
function Show-IcingaPerformanceCounters()
|
||||||
|
{
|
||||||
|
param ([string]$CounterCategory);
|
||||||
|
|
||||||
|
[hashtable]$counters = @{};
|
||||||
|
try {
|
||||||
|
# At first create our Performance Counter object for the category we specified
|
||||||
|
$Category = New-Object System.Diagnostics.PerformanceCounterCategory($CounterCategory);
|
||||||
|
|
||||||
|
# Now loop through all keys to find the name of available counters
|
||||||
|
foreach ($counter in $Category.ReadCategory().Keys) {
|
||||||
|
[string]$CounterInstanceAddition = '';
|
||||||
|
|
||||||
|
# As counters might also have instances (like interfaces, disks, paging file), we should
|
||||||
|
# try to load them as well
|
||||||
|
foreach ($instance in $Category.ReadCategory()[$counter].Keys) {
|
||||||
|
# If we do not match this magic string, we have multiple instances we can access
|
||||||
|
# to get informations for different disks, volumes and interfaces for example
|
||||||
|
if ($instance -ne 'systemdiagnosticsperfcounterlibsingleinstance') {
|
||||||
|
# Re-Write the name we return of the counter to something we can use directly
|
||||||
|
# within our modules to load data from. A returned counter will look like this
|
||||||
|
# for example:
|
||||||
|
# \PhysicalDisk(*)\avg. disk bytes/read
|
||||||
|
[string]$UsableCounterName = [string]::Format('\{0}(*)\{1}', $CounterCategory, $counter);
|
||||||
|
if ($counters.ContainsKey($UsableCounterName) -eq $TRUE) {
|
||||||
|
$counters[$UsableCounterName] += $Category.ReadCategory()[$counter][$instance];
|
||||||
|
} else {
|
||||||
|
$counters.Add($UsableCounterName, @( $Category.ReadCategory()[$counter][$instance] ));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
# For counters with no instances, we still require to return a re-build Performance Counter
|
||||||
|
# output, to make later usage in our modules very easy. This can look like this:
|
||||||
|
# \System\system up time
|
||||||
|
[string]$UsableCounterName = [string]::Format('\{0}\{1}', $CounterCategory, $counter);
|
||||||
|
$counters.Add($UsableCounterName, $null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} catch {
|
||||||
|
# In case we run into an error, return an error message
|
||||||
|
$counters.Add('error', $_.Exception.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
return $counters;
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue