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Remove the extra memory context with own arena for sending
(cherry picked from commit 8d4cc41c291f8a77a723ae8e62533538b3632d50)
This commit is contained in:
parent
3f6b7f57a6
commit
0b1d70ed2a
2 changed files with 2 additions and 60 deletions
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@ -354,7 +354,7 @@ client_put_tcp_buffer(ns_client_t *client) {
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}
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if (client->tcpbuf != client->manager->tcp_buffer) {
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isc_mem_put(client->manager->send_mctx, client->tcpbuf,
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isc_mem_put(client->manager->mctx, client->tcpbuf,
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client->tcpbuf_size);
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}
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@ -419,7 +419,7 @@ client_sendpkg(ns_client_t *client, isc_buffer_t *buffer) {
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* correct size and freeing the big buffer.
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*/
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unsigned char *new_tcpbuf =
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isc_mem_get(client->manager->send_mctx, used);
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isc_mem_get(client->manager->mctx, used);
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memmove(new_tcpbuf, buffer->base, used);
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/*
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@ -2511,8 +2511,6 @@ clientmgr_destroy(ns_clientmgr_t *manager) {
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isc_task_detach(&manager->task);
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ns_server_detach(&manager->sctx);
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isc_mem_detach(&manager->send_mctx);
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isc_mem_putanddetach(&manager->mctx, manager, sizeof(*manager));
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}
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@ -2549,61 +2547,6 @@ ns_clientmgr_create(ns_server_t *sctx, isc_taskmgr_t *taskmgr,
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ISC_LIST_INIT(manager->recursing);
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/*
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* We create specialised per-worker memory context specifically
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* dedicated and tuned for allocating send buffers as it is a very
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* common operation. Not doing so may result in excessive memory
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* use in certain workloads.
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*
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* Please see this thread for more details:
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*
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* https://github.com/jemalloc/jemalloc/issues/2483
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*
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* In particular, this information from the jemalloc developers is
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* of the most interest:
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*
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* https://github.com/jemalloc/jemalloc/issues/2483#issuecomment-1639019699
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* https://github.com/jemalloc/jemalloc/issues/2483#issuecomment-1698173849
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*
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* In essence, we use the following memory management strategy:
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*
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* 1. We use a per-worker memory arena for send buffers memory
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* allocation to reduce lock contention (In reality, we create a
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* per-client manager arena, but we have one client manager per
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* worker).
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*
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* 2. The automatically created arenas settings remain unchanged
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* and may be controlled by users (e.g. by setting the
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* "MALLOC_CONF" variable).
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*
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* 3. We attune the arenas to not use dirty pages cache as the
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* cache would have a poor reuse rate, and that is known to
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* significantly contribute to excessive memory use.
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*
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* 4. There is no strict need for the dirty cache, as there is a
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* per arena bin for each allocation size, so because we initially
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* allocate strictly 64K per send buffer (enough for a DNS
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* message), allocations would get directed to one bin (an "object
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* pool" or a "slab") maintained within an arena. That is, there
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* is an object pool already, specifically to optimise for the
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* case of frequent allocations of objects of the given size. The
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* object pool should suffice our needs, as we will end up
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* recycling the objects from there without the need to back it by
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* an additional layer of dirty pages cache. The dirty pages cache
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* would have worked better in the case when there are more
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* allocation bins involved due to a higher reuse rate (the case
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* of a more "generic" memory management).
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*/
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isc_mem_create_arena(&manager->send_mctx);
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isc_mem_setname(manager->send_mctx, "sendbufs");
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(void)isc_mem_arena_set_dirty_decay_ms(manager->send_mctx, 0);
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/*
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* Disable muzzy pages cache too, as versions < 5.2.0 have it
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* enabled by default. The muzzy pages cache goes right below the
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* dirty pages cache and backs it.
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*/
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(void)isc_mem_arena_set_muzzy_decay_ms(manager->send_mctx, 0);
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manager->magic = MANAGER_MAGIC;
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MTRACE("create");
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@ -144,7 +144,6 @@ struct ns_clientmgr {
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unsigned int magic;
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isc_mem_t *mctx;
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isc_mem_t *send_mctx;
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ns_server_t *sctx;
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isc_taskmgr_t *taskmgr;
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isc_timermgr_t *timermgr;
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